weapons adv Tech Comparison
Dark Matter Weaponry vs Singularity Implosion Array
Comparing the Dark Matter Weaponry (Tier 5) and Singularity Implosion Array (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Dark Matter Weaponry | Singularity Implosion Array |
|---|---|---|
| Tier | T5 | T5 |
| Research time | 220▼ | 240 |
| metal cost | 250,000▼ | 280,000 |
| crystal cost | 125,000▼ | 140,000 |
| dark matter cost | 8,000▼ | 9,000 |
| antimatter cost | 2,000▼ | 3,000 |
| Effect | unlocks module: dark-matter-lance-5; ignores shields: true; ignores armor: true | ignores armor: true; +25% instant destroy chance small |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Dark Matter Weaponry
Dark matter lances pierce all known shielding and armor types simultaneously, unlocking the dark-matter-lance-5 module.
Requires: weapons adv 1, energy 6, science 5
Singularity Implosion Array
Micro-singularity generators collapse target hulls from the inside. Ignores armor and has 25% chance to instantly destroy frigates and smaller.
Unlocks buildings: singularity weapon lab
Requires: weapons adv 3, science 5
Which Should You Research First?
Both sit at the same tier. The Dark Matter Weaponry is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.