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Technology Tree

Research technologies to unlock new ships, buildings, and capabilities. Each branch builds on the previous tier.

Tip: Start with Mining and Energy; research Weapons and Propulsion in parallel. Open Research Planner →

mining Branch

7 technologies

energy Branch

6 technologies

weapons Branch

6 technologies

defense Branch

6 technologies

propulsion Branch

8 technologies

Improved Engines

I
propulsion

Fleet travel speed +20%.

1,200600200
Research: 2hView →

Hyperspace Drive

II
propulsion

Unlocks hyperspace jumps — skip adjacent sectors.

15,0008,0003,000

Requires

Improved Engines

Unlocks

hyperspace gate
Research: 12hView →

Void Drives

III
propulsion

Instantaneous cross-galaxy jumps. Enables rapid response.

80,00040,000500

Requires

Hyperspace Drive
Research: 1d 12hView →

Ion Thrusters

II
propulsion

High-efficiency ion drives reduce fuel consumption by 25% on all fleet movements.

10,0005,0002,000

Requires

Improved Engines
Research: 7hView →

Slipstream Navigation

III
propulsion

Pilots trained to ride gravitational slipstreams cut interstellar travel time by 30%.

25,00012,0005,000

Requires

Hyperspace Drive

Unlocks

navigation academy
Research: 15hView →

Fold Space Drives

IV
propulsion

Fold space between two points for near-zero travel time within same star cluster.

120,00060,000800500

Requires

Void DrivesSlipstream Navigation

Unlocks

fold space node
Research: 2dView →

Hyperdrive Cores

III
propulsion

Compact hyperdrive cores let any vessel open its own hyperspace window, removing the need to start jumps from a Hyperspace Gate.

45,00022,0006,000200

Requires

Hyperspace DriveIon Thrusters

Unlocks

hyperdrive foundry
Research: 1dView →

Jump Gate Network

IV
propulsion

Paired stargates create permanent fixed-link jump corridors between distant sectors, enabling instant fleet transit along established lanes.

160,00080,0001,000800

Requires

Hyperdrive CoresVoid Drives

Unlocks

jump gate
Research: 2d 16hView →

shipbuilding Branch

35 technologies

Assembly Lines

I
shipbuilding

Ship construction time -15%.

2,0001,000

Unlocks

scout mk1
Research: 3hView →

Modular Design

II
shipbuilding

Unlocks module slot expansion. Ships gain +1 utility slot.

10,0005,000

Requires

Assembly Lines

Unlocks

shipyard mk2corvette mk1miner mk1
Research: 8hView →

Capital Yards

III
shipbuilding

Enables construction of capital ships.

60,00030,000

Requires

Modular Design

Unlocks

capital shipyardfrigate mk1hauler mk1
Research: 1dView →

Rapid Fabrication

II
shipbuilding

Parallel nanofab bays reduce all ship build times by an additional 20%.

12,0006,000

Requires

Assembly Lines

Unlocks

nanofab bay
Research: 9hView →

Titan Frame Engineering

IV
shipbuilding

Unlocks Titan-class warships — the largest buildable vessel class.

150,00075,0001,000

Requires

Capital Yards

Unlocks

titan shipyardtitan mk1
Research: 2d 12hView →

Self-Repairing Hulls

III
shipbuilding

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

35,00018,000

Requires

Modular Design
Research: 18hView →

Battleship Doctrine

III
shipbuilding

Heavy-keel construction standards and reinforced spinal mounts unlock the Battleship hull class.

80,00040,000300

Requires

Capital Yards

Unlocks

battleship drydockkraken battleshipnova battleship
Research: 1d 6hView →

Carrier Operations

III
shipbuilding

Flight-deck engineering and launch-catapult systems unlock the Carrier hull class and its embarked strike wings.

85,00042,000350

Requires

Capital YardsDrone Command

Unlocks

carrier flight deckdawn carrierphoenix carrier
Research: 1d 8hView →

Dreadnought Engineering

IV
shipbuilding

Multi-segment superstructure design and redundant reactor cradles unlock the Dreadnought — a Capital hull rivaling the Titan in mass.

180,00090,0001,200600

Requires

Battleship DoctrineCarrier OperationsTitan Frame Engineering

Unlocks

dreadnought foundrytitan dreadnoughthammerfist battleship
Research: 3d 8hView →

Basic Scout Doctrine

I
shipbuilding

Unlocks construction of the wasp-scout (fighter class).

1,500900

Unlocks

wasp scout
Research: 2hView →

Corvette Construction II

II
shipbuilding

Unlocks construction of the ironclad-corvette (corvette class).

3,0001,800

Unlocks

ironclad corvette
Research: 4hView →

Phase Cloak Drive

II
shipbuilding

Unlocks construction of the void-stalker (frigate class).

3,0001,800

Unlocks

void stalker
Research: 4hView →

Plasma Weapon Mk1

I
shipbuilding

Unlocks construction of the solar-blade (fighter class).

1,500900

Unlocks

solar blade
Research: 2hView →

Graviton Cargo Expander

II
shipbuilding

Unlocks construction of the nebula-drifter (corvette class).

3,0001,800

Unlocks

nebula drifter
Research: 4hView →

Heavy Battleship Frame IV

IV
shipbuilding

Unlocks construction of the kraken-battleship (battleship class).

12,0007,200200

Unlocks

kraken battleship
Research: 8hView →

Carrier Drone Doctrine V

5
shipbuilding

Unlocks construction of the dawn-carrier (carrier class).

24,00014,400400

Unlocks

dawn carrier
Research: 10hView →

Heavy Cruiser Armour III

III
shipbuilding

Unlocks construction of the iron-fortress (cruiser class).

6,0003,600

Unlocks

iron fortress
Research: 6hView →

Dreadnought Siege Doctrine V

5
shipbuilding

Unlocks construction of the terran-juggernaut (dreadnought class).

24,00014,400400

Unlocks

terran juggernaut
Research: 10hView →

Capital Ship Doctrine VI

6
shipbuilding

Unlocks construction of the sovereign-throne (capital class).

48,00028,800600

Unlocks

sovereign throne
Research: 12hView →

Void Siege Protocol V

5
shipbuilding

Unlocks construction of the eclipse-hammer (dreadnought class).

24,00014,400400

Unlocks

eclipse hammer
Research: 10hView →

Solar Capital Ascendancy VI

6
shipbuilding

Unlocks construction of the helios-throne (capital class).

48,00028,800600

Unlocks

helios throne
Research: 12hView →

Mobile Logistics Platform IV

IV
shipbuilding

Unlocks construction of the horizon-platform (carrier class).

12,0007,200200

Unlocks

horizon platform
Research: 8hView →

Titan Siege Doctrine V

5
shipbuilding

Unlocks construction of the titan-dreadnought (dreadnought class).

24,00014,400400

Unlocks

titan dreadnought
Research: 10hView →

Void Annihilator Doctrine V

5
shipbuilding

Unlocks construction of the void-colossus (dreadnought class).

24,00014,400400

Unlocks

void colossus
Research: 10hView →

Solar Dreadnought Command IV

IV
shipbuilding

Unlocks construction of the solar-sovereign (dreadnought class).

12,0007,200200

Unlocks

solar sovereign
Research: 8hView →

Alliance Capital Doctrine VI

6
shipbuilding

Unlocks construction of the starforge-citadel (capital class).

48,00028,800600

Unlocks

starforge citadel
Research: 12hView →

Autonomous Drone Carrier IV

IV
shipbuilding

Unlocks construction of the phoenix-carrier (carrier class).

12,0007,200200

Unlocks

phoenix carrier
Research: 8hView →

Void Stealth Carrier IV

IV
shipbuilding

Unlocks construction of the ghost-carrier (carrier class).

12,0007,200200

Unlocks

ghost carrier
Research: 8hView →

Fire Support Battleship IV

IV
shipbuilding

Unlocks construction of the hammerfist-battleship (battleship class).

12,0007,200200

Unlocks

hammerfist battleship
Research: 8hView →

Solar Energy Barrage IV

IV
shipbuilding

Unlocks construction of the nova-battleship (battleship class).

12,0007,200200

Unlocks

nova battleship
Research: 8hView →

Armed Merchant Cruiser III

III
shipbuilding

Unlocks construction of the merchant-galleon (cruiser class).

6,0003,600

Unlocks

merchant galleon
Research: 6hView →

Bio Warfare Systems III

III
shipbuilding

Unlocks construction of the biomancer-frigate (frigate class).

6,0003,600

Unlocks

biomancer frigate
Research: 6hView →

Void Interceptor Doctrine III

III
shipbuilding

Unlocks construction of the void-reaper (fighter class).

6,0003,600

Unlocks

void reaper
Research: 6hView →

Air Superiority Fighter II

II
shipbuilding

Unlocks construction of the terran-interceptor (fighter class).

3,0001,800

Unlocks

terran interceptor
Research: 4hView →

Iron Titan Heavy Assault IV

IV
shipbuilding

Reinforced spinal-mount battleship doctrine pairing layered ablative plating with siege-grade fire control. Unlocks the Iron Titan heavy-assault battleship.

95,00048,00012,00030

Requires

Battleship DoctrineHeavy Battleship Frame IV

Unlocks

iron titan
Research: 1d 6hView →

colonization Branch

13 technologies

Terraforming I

I
colonization

Allows colonizing planets with mild conditions.

5,0003,000

Unlocks

colony hubcolony ship mk1
Research: 6hView →

Terraforming II

II
colonization

Extreme-condition planets become colonizable. +1 building slot per planet.

25,00012,000

Requires

Terraforming I
Research: 18hView →

Hostile World Adaptation

III
colonization

Life support domes allow thriving colonies on toxic and irradiated worlds.

50,00025,0008,000

Requires

Terraforming II

Unlocks

life support dome
Research: 1d 6hView →

Population Cloning Vats

II
colonization

Accelerate population growth rate by 20% on all colonies.

20,00010,000

Requires

Terraforming I

Unlocks

cloning vat
Research: 14hView →

Orbital Habitats

III
colonization

Build space stations as habitable colonies independent of planetary surfaces.

60,00030,000

Requires

Terraforming II

Unlocks

orbital habitat
Research: 1d 4hView →

Megastructure Foundations

IV
colonization

Engineering principles enabling ring-worlds and ecumenopoleis. Adds +50% max pop cap.

200,000100,0003,000

Requires

Hostile World AdaptationOrbital Habitats

Unlocks

megastructure core
Research: 3dView →

Basic Colonization

II
colonization

Establishes standard planetary colonization protocols, enabling settlement of temperate worlds.

15,0008,000

Requires

Terraforming I

Unlocks

pioneer campcolony ship mk2
Research: 8hView →

Terraforming Protocols

III
colonization

Advanced atmospheric processors enable colonization of hostile desert, arctic, and volcanic worlds.

45,00022,0006,000

Requires

Basic Colonization

Unlocks

terraforming station
Research: 20hView →

Megacity Planning

III
colonization

Arcology design and urban stacking increases maximum planetary population capacity by 40%.

50,00025,000

Requires

Basic Colonization

Unlocks

arcology district
Research: 1d 1hView →

Orbital Platforms

IV
colonization

Deploy permanent orbital platforms that provide mining, defense, and logistics support above any colonized world.

100,00050,000500

Requires

Terraforming ProtocolsMegacity Planning

Unlocks

orbital platform
Research: 2d 7hView →

Dyson Sphere Framework

5
colonization

Megaengineering schematics to encase an entire star in an energy-harvesting shell, granting virtually unlimited power.

500,000250,0005,00010,000

Requires

Orbital PlatformsSingularity Research

Unlocks

dyson sphere segment alpha
Research: 8d 8hView →

Deep Space Colonisation

III
colonization

Long-range colony ships with self-sufficient life support colonise systems beyond the outer ring.

80,00040,00010,000300

Requires

Terraforming ProtocolsSlipstream Navigation

Unlocks

deep space colony hubcolony ship mk3
Research: 1d 16hView →

Stellar Engineering

IV
colonization

Manipulate stellar physics to stabilise rogue star systems for colonisation. Unlocks 2 additional building slots on any star-adjacent colony.

150,00075,0002,000

Requires

Deep Space ColonisationSingularity Research

Unlocks

stellar regulator
Research: 3d 8hView →

espionage Branch

8 technologies

Intelligence Network

I
espionage

Unlocks spy missions. +10% spy mission success rate.

3,0002,000

Unlocks

intel center
Research: 4hView →

Deep Cover Agents

II
espionage

Sabotage missions available. Agents 25% harder to detect.

15,0008,000

Requires

Intelligence Network
Research: 12hView →

Cyber Warfare Division

III
espionage

Hack enemy production facilities to reduce their output by 15% for 24 hours.

30,00015,000

Requires

Deep Cover Agents

Unlocks

cyber ops center
Research: 20hView →

Counter-Intelligence Bureau

II
espionage

Identify and neutralise enemy spies. +30% chance to catch incoming spies.

12,0006,000

Requires

Intelligence Network

Unlocks

counter intel bureau
Research: 10hView →

Double Agents

III
espionage

Turn captured enemy spies into double agents feeding false intelligence.

25,00012,000

Requires

Deep Cover AgentsCounter-Intelligence Bureau
Research: 16hView →

Shadow Fleet Protocol

IV
espionage

A covert fleet invisible to enemy scanners until it fires. Enables stealth fleet doctrine.

70,00035,000600

Requires

Cyber Warfare Division

Unlocks

stealth frigate mk1
Research: 1d 12hView →

Void Phase Lattice III

III
espionage

Weaves a phase-shifting cloak lattice into a fighter hull, letting it slip between scan frequencies. Unlocks the Void Specter stealth fighter.

42,00024,000600

Requires

Cyber Warfare Division

Unlocks

void specter
Research: 18hView →

Dark Zone Infiltration

IV
espionage

Hardened scout doctrine for operating inside dark zones and nebula interference, combining signal-masking with passive deep-scan filters. Unlocks the Umbra Scout.

60,00034,000900

Requires

Shadow Fleet ProtocolVoid Phase Lattice III

Unlocks

umbra scout
Research: 1dView →

logistics Branch

14 technologies

Trade Routes

I
logistics

Reduce market fee by 1% (from 5% to 4%).

1,00010,000

Unlocks

trade post
Research: 2hView →

Automated Convoys

II
logistics

Haulers auto-repeat trade routes without manual resend.

8,0004,000

Requires

Trade Routes

Unlocks

hauler mk1
Research: 8hView →

Supply Chain Optimisation

II
logistics

Reduces upkeep costs for all buildings by 10%.

10,0005,00020,000

Requires

Trade Routes
Research: 10hView →

Interstellar Exchange

III
logistics

Opens cross-faction neutral market. Trade any resource with neutral NPC merchants.

30,00015,00050,000

Requires

Automated ConvoysSupply Chain Optimisation

Unlocks

interstellar exchange
Research: 20hView →

Fleet Resupply Tenders

III
logistics

Support ships resupply combat fleets in the field, reducing return-to-base cooldown by 50%.

25,00012,000

Requires

Automated Convoys

Unlocks

tender mk1
Research: 14hView →

Quantum Courier Network

IV
logistics

Quantum-entangled data relays enable instant trade and orders across the entire empire.

80,00040,0001,000100,000

Requires

Interstellar Exchange

Unlocks

quantum relay
Research: 1d 16hView →

Supply Chain Optimization

II
logistics

Streamlined procurement pipelines cut all ship and building construction times by 10%.

10,0005,00015,000

Requires

Trade Routes

Unlocks

logistics hub
Research: 8hView →

Automated Shipyards

III
logistics

Fully automated construction arms enable parallel build queues, allowing up to 3 ships to be built simultaneously per shipyard.

55,00028,00080,000

Requires

Supply Chain Optimization

Unlocks

automated shipyard
Research: 1d 4hView →

Hyperlane Charting

III
logistics

Comprehensive stellar cartography maps optimal hyperlane routes, increasing fleet movement speed by 25%.

40,00020,0005,000

Requires

Supply Chain Optimization

Unlocks

cartography center
Research: 18hView →

Quantum Logistics Network

IV
logistics

Quantum-tunneled freight pods transfer resources between colonies near-instantly, eliminating transit delays empire-wide.

120,00060,0002,000200,000

Requires

Automated ShipyardsHyperlane Charting

Unlocks

quantum freight hub
Research: 3d 3hView →

Dark Matter Freight Lanes

IV
logistics

Dark-matter-threaded freight corridors allow bulk resource transfers at 5× normal speed empire-wide.

130,00065,0003,000250,000

Requires

Quantum Logistics NetworkDark Matter Tap

Unlocks

dark matter freight hub
Research: 3d 8hView →

Omnilogi Network

5
logistics

Fully sentient AI logistics network autonomously manages all empire resource flows, eliminating all building upkeep costs.

300,000150,0008,000500,000

Requires

Dark Matter Freight LanesSingularity Research

Unlocks

omnilogi core
Research: 7dView →

Deep Survey Expeditions

III
logistics

Long-range survey doctrine that fits scouts with extended life support and wide-band sensor sweeps for multi-jump expeditions into uncharted space. Unlocks the Horizon Explorer.

38,00026,0008,000

Requires

Supply Chain Optimisation

Unlocks

horizon explorer
Research: 16hView →

Protected Trade Convoys

III
logistics

Escort-and-haul doctrine that adds point-defense turrets and reinforced cargo holds to civilian hulls, cutting convoy losses on contested routes. Unlocks the Caravan Trader.

36,00022,0009,000

Requires

Automated ConvoysSupply Chain Optimisation

Unlocks

caravan trader
Research: 15hView →

alliance Branch

7 technologies

science Branch

8 technologies

Research Labs

I
science

Establishes a research infrastructure. All tech research times -10%.

2,0001,500

Unlocks

research lab
Research: 3hView →

AI-Assisted Research

II
science

Neural AI systems accelerate discoveries. Tech research times -20% additional.

15,00010,000

Requires

Research Labs

Unlocks

ai research core
Research: 12hView →

Xenobiology Studies

II
science

Study alien lifeforms to unlock unique biological weapon and support modules.

10,0008,000

Requires

Research Labs

Unlocks

xenobiology lab
Research: 10hView →

Quantum Computing

III
science

Quantum processors enable real-time battle analytics. +10% fleet accuracy.

30,00020,000

Requires

AI-Assisted Research

Unlocks

quantum computer array
Research: 20hView →

Singularity Research

IV
science

Research into artificial singularities unlocks the most advanced technologies in the game.

100,00060,0002,000

Requires

Quantum Computing

Unlocks

singularity lab
Research: 2d 12hView →

Precursor Archaeology

III
science

Excavate ancient alien ruins for random tech breakthroughs and artefact bonuses.

25,00015,000

Requires

Research Labs

Unlocks

archaeology site
Research: 18hView →

Exotic Matter Research

IV
science

Harness exotic matter particles for next-generation propulsion and weaponry. Unlocks exotic_matter as a craftable resource.

80,00050,0003,000

Requires

Singularity Research

Unlocks

exotic matter lab
Research: 2d 2hView →

Transcendent Physics

5
science

Push beyond known physical laws. Unlocks transcendent-tier technology branch and grants -20% to all future research times.

400,000200,00015,0005,000

Requires

Exotic Matter ResearchQuantum Consciousness Upload

Unlocks

transcendence institute
Research: 12d 12hView →

crafting Branch

4 technologies

module_upgrade Branch

2 technologies

Research times are base values. Buildings like the Research Lab and AI Research Core reduce them significantly. Plan your research path →