Starforge MMO Wiki
Technology Tree
Research technologies to unlock new ships, buildings, and capabilities. Each branch builds on the previous tier.
Tip: Start with Mining and Energy; research Weapons and Propulsion in parallel. Open Research Planner →
mining Branch
7 technologies
Improved Extraction
Increases all mine production by 10%.
Deep Core Drilling
Advanced drilling rigs increase metal and crystal yield by 20%.
Requires
Unlocks
Antimatter Extraction
Unlocks antimatter mining from gas giants. Required for T3 ships.
Requires
Unlocks
Asteroid Belt Harvesting
Automated drones strip-mine asteroid belts with no crew risk. +15% metal output.
Requires
Unlocks
Nano-Sifters
Molecular-scale filtration extracts rare trace elements from ore. Unlocks rare-earth resource.
Requires
Unlocks
Gas Giant Skimmers
Atmospheric skimmer platforms harvest gas from gas giants. +30% gas output.
Requires
Unlocks
Void Core Extraction
Mine resources directly from the quantum vacuum between star systems. Generates a flat +10,000 of all basic resources per hour empire-wide.
Requires
Unlocks
energy Branch
6 technologies
Solar Collectors
Solar panels increase energy output by 15%.
Unlocks
Fusion Reactors
Fusion reactors double energy output.
Requires
Unlocks
Dark Matter Tap
Harnesses dark matter for unlimited energy. Removes energy caps.
Requires
Unlocks
Geothermal Taps
Drill deep into planetary cores to tap geothermal vents. +25% energy on terrestrial worlds.
Requires
Unlocks
Zero-Point Modules
Extract vacuum energy at the quantum scale. Adds flat +5000 energy per planet.
Requires
Unlocks
Dyson Swarm Segments
Deploy orbital collectors around your home star for massive passive income.
Requires
Unlocks
weapons Branch
6 technologies
Improved Kinetics
Kinetic weapon damage +15%.
Energy Cannons
Unlocks energy weapon modules. +20% energy damage.
Requires
Unlocks
Plasma Warheads
Plasma weaponry AoE effect. Unlocks Heavy Cruiser.
Requires
Unlocks
Missile Batteries
Long-range guided missiles bypass first layer of shields. +10% ranged attack.
Requires
Unlocks
Antimatter Torpedoes
Antimatter warheads deal massive burst damage. One-hit threat to unshielded capitals.
Requires
Unlocks
Gravity Cannons
Weaponised gravity wells pull enemy ships out of formation. -20% enemy evasion in battle.
Requires
Unlocks
defense Branch
6 technologies
Reinforced Hulls
All ships gain +10% armor.
Deflector Shields
Shield HP +25% for all ships.
Requires
Unlocks
Phase Shielding
Energy shields absorb 30% of all incoming damage.
Requires
Reactive Plating
Explosive reactive panels detonate on impact, reducing kinetic penetration by 20%.
Requires
Point Defense Arrays
Automated turrets intercept incoming missiles and drones. +35% missile intercept rate.
Requires
Unlocks
Void Barrier
Distorts local spacetime to deflect incoming fire. Grants 15% chance to fully negate any hit.
Requires
Unlocks
propulsion Branch
8 technologies
Improved Engines
Fleet travel speed +20%.
Hyperspace Drive
Unlocks hyperspace jumps — skip adjacent sectors.
Requires
Unlocks
Void Drives
Instantaneous cross-galaxy jumps. Enables rapid response.
Requires
Ion Thrusters
High-efficiency ion drives reduce fuel consumption by 25% on all fleet movements.
Requires
Slipstream Navigation
Pilots trained to ride gravitational slipstreams cut interstellar travel time by 30%.
Requires
Unlocks
Fold Space Drives
Fold space between two points for near-zero travel time within same star cluster.
Requires
Unlocks
Hyperdrive Cores
Compact hyperdrive cores let any vessel open its own hyperspace window, removing the need to start jumps from a Hyperspace Gate.
Requires
Unlocks
Jump Gate Network
Paired stargates create permanent fixed-link jump corridors between distant sectors, enabling instant fleet transit along established lanes.
Requires
Unlocks
shipbuilding Branch
35 technologies
Assembly Lines
Ship construction time -15%.
Unlocks
Modular Design
Unlocks module slot expansion. Ships gain +1 utility slot.
Requires
Unlocks
Capital Yards
Enables construction of capital ships.
Requires
Unlocks
Rapid Fabrication
Parallel nanofab bays reduce all ship build times by an additional 20%.
Requires
Unlocks
Titan Frame Engineering
Unlocks Titan-class warships — the largest buildable vessel class.
Requires
Unlocks
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires
Battleship Doctrine
Heavy-keel construction standards and reinforced spinal mounts unlock the Battleship hull class.
Requires
Unlocks
Carrier Operations
Flight-deck engineering and launch-catapult systems unlock the Carrier hull class and its embarked strike wings.
Requires
Unlocks
Dreadnought Engineering
Multi-segment superstructure design and redundant reactor cradles unlock the Dreadnought — a Capital hull rivaling the Titan in mass.
Requires
Unlocks
Basic Scout Doctrine
Unlocks construction of the wasp-scout (fighter class).
Unlocks
Corvette Construction II
Unlocks construction of the ironclad-corvette (corvette class).
Unlocks
Phase Cloak Drive
Unlocks construction of the void-stalker (frigate class).
Unlocks
Plasma Weapon Mk1
Unlocks construction of the solar-blade (fighter class).
Unlocks
Graviton Cargo Expander
Unlocks construction of the nebula-drifter (corvette class).
Unlocks
Heavy Battleship Frame IV
Unlocks construction of the kraken-battleship (battleship class).
Unlocks
Carrier Drone Doctrine V
Unlocks construction of the dawn-carrier (carrier class).
Unlocks
Heavy Cruiser Armour III
Unlocks construction of the iron-fortress (cruiser class).
Unlocks
Dreadnought Siege Doctrine V
Unlocks construction of the terran-juggernaut (dreadnought class).
Unlocks
Capital Ship Doctrine VI
Unlocks construction of the sovereign-throne (capital class).
Unlocks
Void Siege Protocol V
Unlocks construction of the eclipse-hammer (dreadnought class).
Unlocks
Solar Capital Ascendancy VI
Unlocks construction of the helios-throne (capital class).
Unlocks
Mobile Logistics Platform IV
Unlocks construction of the horizon-platform (carrier class).
Unlocks
Titan Siege Doctrine V
Unlocks construction of the titan-dreadnought (dreadnought class).
Unlocks
Void Annihilator Doctrine V
Unlocks construction of the void-colossus (dreadnought class).
Unlocks
Solar Dreadnought Command IV
Unlocks construction of the solar-sovereign (dreadnought class).
Unlocks
Alliance Capital Doctrine VI
Unlocks construction of the starforge-citadel (capital class).
Unlocks
Autonomous Drone Carrier IV
Unlocks construction of the phoenix-carrier (carrier class).
Unlocks
Void Stealth Carrier IV
Unlocks construction of the ghost-carrier (carrier class).
Unlocks
Fire Support Battleship IV
Unlocks construction of the hammerfist-battleship (battleship class).
Unlocks
Solar Energy Barrage IV
Unlocks construction of the nova-battleship (battleship class).
Unlocks
Armed Merchant Cruiser III
Unlocks construction of the merchant-galleon (cruiser class).
Unlocks
Bio Warfare Systems III
Unlocks construction of the biomancer-frigate (frigate class).
Unlocks
Void Interceptor Doctrine III
Unlocks construction of the void-reaper (fighter class).
Unlocks
Air Superiority Fighter II
Unlocks construction of the terran-interceptor (fighter class).
Unlocks
Iron Titan Heavy Assault IV
Reinforced spinal-mount battleship doctrine pairing layered ablative plating with siege-grade fire control. Unlocks the Iron Titan heavy-assault battleship.
Requires
Unlocks
colonization Branch
13 technologies
Terraforming I
Allows colonizing planets with mild conditions.
Unlocks
Terraforming II
Extreme-condition planets become colonizable. +1 building slot per planet.
Requires
Hostile World Adaptation
Life support domes allow thriving colonies on toxic and irradiated worlds.
Requires
Unlocks
Population Cloning Vats
Accelerate population growth rate by 20% on all colonies.
Requires
Unlocks
Orbital Habitats
Build space stations as habitable colonies independent of planetary surfaces.
Requires
Unlocks
Megastructure Foundations
Engineering principles enabling ring-worlds and ecumenopoleis. Adds +50% max pop cap.
Requires
Unlocks
Basic Colonization
Establishes standard planetary colonization protocols, enabling settlement of temperate worlds.
Requires
Unlocks
Terraforming Protocols
Advanced atmospheric processors enable colonization of hostile desert, arctic, and volcanic worlds.
Requires
Unlocks
Megacity Planning
Arcology design and urban stacking increases maximum planetary population capacity by 40%.
Requires
Unlocks
Orbital Platforms
Deploy permanent orbital platforms that provide mining, defense, and logistics support above any colonized world.
Requires
Unlocks
Dyson Sphere Framework
Megaengineering schematics to encase an entire star in an energy-harvesting shell, granting virtually unlimited power.
Requires
Unlocks
Deep Space Colonisation
Long-range colony ships with self-sufficient life support colonise systems beyond the outer ring.
Requires
Unlocks
Stellar Engineering
Manipulate stellar physics to stabilise rogue star systems for colonisation. Unlocks 2 additional building slots on any star-adjacent colony.
Requires
Unlocks
espionage Branch
8 technologies
Intelligence Network
Unlocks spy missions. +10% spy mission success rate.
Unlocks
Deep Cover Agents
Sabotage missions available. Agents 25% harder to detect.
Requires
Cyber Warfare Division
Hack enemy production facilities to reduce their output by 15% for 24 hours.
Requires
Unlocks
Counter-Intelligence Bureau
Identify and neutralise enemy spies. +30% chance to catch incoming spies.
Requires
Unlocks
Double Agents
Turn captured enemy spies into double agents feeding false intelligence.
Requires
Shadow Fleet Protocol
A covert fleet invisible to enemy scanners until it fires. Enables stealth fleet doctrine.
Requires
Unlocks
Void Phase Lattice III
Weaves a phase-shifting cloak lattice into a fighter hull, letting it slip between scan frequencies. Unlocks the Void Specter stealth fighter.
Requires
Unlocks
Dark Zone Infiltration
Hardened scout doctrine for operating inside dark zones and nebula interference, combining signal-masking with passive deep-scan filters. Unlocks the Umbra Scout.
Requires
Unlocks
logistics Branch
14 technologies
Trade Routes
Reduce market fee by 1% (from 5% to 4%).
Unlocks
Automated Convoys
Haulers auto-repeat trade routes without manual resend.
Requires
Unlocks
Supply Chain Optimisation
Reduces upkeep costs for all buildings by 10%.
Requires
Interstellar Exchange
Opens cross-faction neutral market. Trade any resource with neutral NPC merchants.
Requires
Unlocks
Fleet Resupply Tenders
Support ships resupply combat fleets in the field, reducing return-to-base cooldown by 50%.
Requires
Unlocks
Quantum Courier Network
Quantum-entangled data relays enable instant trade and orders across the entire empire.
Requires
Unlocks
Supply Chain Optimization
Streamlined procurement pipelines cut all ship and building construction times by 10%.
Requires
Unlocks
Automated Shipyards
Fully automated construction arms enable parallel build queues, allowing up to 3 ships to be built simultaneously per shipyard.
Requires
Unlocks
Hyperlane Charting
Comprehensive stellar cartography maps optimal hyperlane routes, increasing fleet movement speed by 25%.
Requires
Unlocks
Quantum Logistics Network
Quantum-tunneled freight pods transfer resources between colonies near-instantly, eliminating transit delays empire-wide.
Requires
Unlocks
Dark Matter Freight Lanes
Dark-matter-threaded freight corridors allow bulk resource transfers at 5× normal speed empire-wide.
Requires
Unlocks
Omnilogi Network
Fully sentient AI logistics network autonomously manages all empire resource flows, eliminating all building upkeep costs.
Requires
Unlocks
Deep Survey Expeditions
Long-range survey doctrine that fits scouts with extended life support and wide-band sensor sweeps for multi-jump expeditions into uncharted space. Unlocks the Horizon Explorer.
Requires
Unlocks
Protected Trade Convoys
Escort-and-haul doctrine that adds point-defense turrets and reinforced cargo holds to civilian hulls, cutting convoy losses on contested routes. Unlocks the Caravan Trader.
Requires
Unlocks
alliance Branch
7 technologies
Shared Research
Alliance members can contribute to shared tech projects.
Unlocks
Alliance Fortress
Build alliance-owned defensive stations in controlled sectors.
Requires
Unlocks
Joint Fleet Command
Alliance members can command each other's fleets in joint operations.
Requires
Unlocks
Resource Pact
Alliance members automatically share 5% of resource surplus with others.
Requires
Citadel Construction
Unlock the Citadel — a massive alliance-owned superstructure capable of housing entire fleets.
Requires
Unlocks
Galactic Council Seat
Claim a seat on the Galactic Council. Grants +1 diplomacy action per week and access to council-exclusive edicts.
Requires
Unlocks
Synchronised Research Grid
Extends Shared Research with a real-time research grid: every member contributes lab output to a shared queue, granting +25% speed to alliance-wide tech projects.
Requires
Unlocks
science Branch
8 technologies
Research Labs
Establishes a research infrastructure. All tech research times -10%.
Unlocks
AI-Assisted Research
Neural AI systems accelerate discoveries. Tech research times -20% additional.
Requires
Unlocks
Xenobiology Studies
Study alien lifeforms to unlock unique biological weapon and support modules.
Requires
Unlocks
Quantum Computing
Quantum processors enable real-time battle analytics. +10% fleet accuracy.
Requires
Unlocks
Singularity Research
Research into artificial singularities unlocks the most advanced technologies in the game.
Requires
Unlocks
Precursor Archaeology
Excavate ancient alien ruins for random tech breakthroughs and artefact bonuses.
Requires
Unlocks
Exotic Matter Research
Harness exotic matter particles for next-generation propulsion and weaponry. Unlocks exotic_matter as a craftable resource.
Requires
Unlocks
Transcendent Physics
Push beyond known physical laws. Unlocks transcendent-tier technology branch and grants -20% to all future research times.
Requires
Unlocks
crafting Branch
4 technologies
Component Fabrication
Establishes the Component Factory and unlocks the basic crafting tree, letting you fabricate ship modules from raw resources instead of buying them.
Requires
Unlocks
Advanced Recipes
Reverse-engineering and recipe research unlock tier III component blueprints and cut all crafting times by 20%.
Requires
Unlocks
Mass Production Lines
Parallel assembly arms let the Component Factory batch-craft up to 5 modules at once, slashing per-unit resource waste by 15%.
Requires
Unlocks
Precision Nanofacture
Atom-scale assembly unlocks tier IV–V component recipes and grants a 10% chance to craft a higher-quality variant of any module for free.
Requires
Unlocks
module_upgrade Branch
2 technologies
Module Retrofitting
Standardised upgrade bays let you retrofit installed modules in the field, unlocking access to tier IV module variants across all categories.
Requires
Unlocks
Tier V Calibration
Quantum calibration rigs tune modules to their theoretical limit, unlocking access to tier V module variants and adding +5% to all module stats.
Requires
Unlocks
Research times are base values. Buildings like the Research Lab and AI Research Core reduce them significantly. Plan your research path →