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Ship Modules

Weapons, defense systems, and utility equipment for every ship class — from common kinetic lasers to legendary quantum torpedo batteries.

Category
Rarity

Showing 95 of 95 modules

Kinetic Laser I

Common
Weapon

Standard kinetic pulse laser. Reliable and easy to maintain.

Damage80
Tier 1View →

Railgun Mk.II

Rare
Weapon

Electromagnetic railgun that penetrates armor. Devastating against armored targets.

Damage220
Tier 2View →

Beam Cannon I

Common
Weapon

Continuous energy beam. Excellent against shields.

Damage70
Tier 1View →

Plasma Cannon III

Epic
Weapon

Superheated plasma projectiles. Damages all defense types simultaneously.

Damage450
Tier 3View →

Missile Rack II

Rare
Weapon

Guided missile salvo. High damage against hulls. Can miss fast ships.

Damage300
Tier 2View →

Shield Generator I

Common
Defense

Basic energy shield. Absorbs damage before hull takes hits.

Shield HP500
Tier 1View →

Phase Shield III

Epic
Defense

Phase-shifted energy barrier. Absorbs 30% of all incoming damage.

Shield HP2000
Tier 3View →

Reinforced Hull I

Common
Defense

Layered durasteel plating. Reduces incoming kinetic damage.

Armor200
Tier 1View →

Nano-Repair System II

Rare
Defense

Autonomous repair nanobots restore hull HP during combat.

Repair/round80
Tier 2View →

ECM Suite II

Rare
Defense

Electronic countermeasures reduce missile hit rate on this ship by 30%.

Missile Evade+30%
Tier 2View →

Thruster Booster I

Common
Utility

Increases fleet travel speed by 20%.

Speed+20%
Tier 1View →

Deep Scanner II

Rare
Utility

Reveals enemy fleet composition 2 sectors away. Required for espionage missions.

Scan Range2
Tier 2View →

Cargo Expander I

Common
Utility

Increases ship cargo capacity by 500 units.

Cargo +500
Tier 1View →

Mining Laser II

Rare
Utility

Industrial mining laser. +50% resource extraction from asteroid fields.

Mining+50%
Tier 2View →

Ion Disruptor III

Epic
Weapon

Collapses enemy shields entirely for 2 rounds. No direct damage.

Tier 3View →

Warp Disruptor III

Legendary
Utility

Prevents enemy fleet from retreating for 5 rounds. PvP only.

Tier 3View →

Cloaking Device II

Epic
Utility

Renders ship invisible to enemy scanners. Breaks when attacking.

Stealth90%
Tier 2View →

Colony Pod

Rare
Utility

Contains colonists and equipment for planetary settlement. One-use.

Tier 1View →

Drone Bay II

Rare
Weapon

Launches combat drones that attack for 3 rounds independently.

Tier 2View →

Quantum Torpedo Battery

Legendary
Weapon

Fires quantum-destabilizing torpedoes. Ignores 50% of all defenses.

Damage1200
Tier 4View →

Heavy Torpedo Mk.II

Rare
Weapon

Slow-tracking but devastating torpedoes. High hull penetration against large vessels.

Damage180
Tier 2View →

Void Lance II

Rare
Weapon

Focused void-energy lance that punches through shields with surgical precision.

Damage160
Tier 2View →

Antimatter Cannon IV

Legendary
Weapon

Fires condensed antimatter bolts. Annihilates hull and shield simultaneously on contact.

Damage900
Tier 4View →

Gauss Railgun III

Epic
Weapon

High-velocity gauss slug accelerated to relativistic speeds. Extreme armor penetration.

Damage480
Tier 3View →

Swarm Missile Battery II

Rare
Weapon

Launches a barrage of micro-missiles that overwhelm point defenses.

Damage150
Tier 2View →

Photon Beam Cannon III

Epic
Weapon

Sustained photon beam slices through shields and scorches hull beneath.

Damage390
Tier 3View →

Dark Matter Lance V

Legendary
Weapon

Channels dark matter into a focused annihilation beam. Bypasses 70% of all defenses.

Damage1800
Tier 5View →

Flak Battery II

Common
Weapon

Rapid-fire flak that shreds missiles and fighters in proximity bursts.

Damage90
Tier 2View →

Bio-Acid Sprayer III

Epic
Weapon

Sprays engineered bio-acid that dissolves hull plating over multiple rounds.

Damage350
Tier 3View →

Ion Disruptor II

Rare
Weapon

Ion pulse disrupts shield regeneration and weapon systems for 1 round.

Damage120
Tier 2View →

Siege Cannon IV

Legendary
Weapon

Massive bore kinetic cannon designed for orbital bombardment and capital ship destruction.

Damage1100
Tier 4View →

Void Torpedo V

Common
Weapon

Experimental void-space torpedo. On detonation, briefly opens a micro rift that pulls enemy ships inward and deals catastrophic damage.

Damage2200
Tier 5View →

Phase Shield Mk.II

Rare
Defense

Second-generation phase shield. Higher capacity with improved harmonic stabilizers.

Tier 2View →

Nanite Repair Armor III

Epic
Defense

Living armor embedded with repair nanites. Continuously restores hull integrity under fire.

Tier 3View →

Reactive Hull Plating I

Common
Defense

Reactive composite plating that hardens on impact. Modest but reliable armor bonus.

Tier 1View →

Void Displacement Shield IV

Legendary
Defense

Displaces incoming energy into void-space. Absorbs 55% of all damage types including kinetic.

Tier 4View →

Energy Reflector Shield III

Epic
Defense

Reflects 20% of incoming energy weapon damage back at the attacker.

Tier 3View →

Citadel Armor V

Legendary
Defense

Ultimate-grade fortress plating. Near-impenetrable against all conventional weapons.

Tier 5View →

Point Defense Network II

Rare
Defense

Automated laser turrets intercept incoming missiles and torpedoes before impact.

Tier 2View →

Stealth Composite Plating II

Rare
Defense

Radar-absorbing composite reduces ship sensor signature by 60%.

Tier 2View →

Bio-Regenerative Hull III

Epic
Defense

Xenarch-derived living hull material that regenerates massive hull damage between engagements.

Tier 3View →

Kinetic Impact Dampener IV

Epic
Defense

Graviton field absorbs kinetic impacts. Reduces all kinetic and explosive damage by 45%.

Tier 4View →

Hyperdrive Booster II

Rare
Utility

Overclocked hyperdrive coils increase FTL travel speed by 40% and cut jump cooldown.

Tier 2View →

Graviton Cargo Expander III

Epic
Utility

Graviton compression technology increases effective cargo volume by 2500 units.

Cargo +2500
Tier 3View →

Phase Cloak Drive III

Legendary
Utility

Advanced phase-shift cloaking. Maintains invisibility for 5 rounds even after weapon fire.

Tier 3View →

Advanced Sensor Array II

Rare
Utility

Long-range sensor suite reveals cloaked ships and scans 3 sectors deep.

Scan Range3
Tier 2View →

Auto-Repair Nanites II

Rare
Utility

Swarm of repair nanites continuously patches hull and internal systems during and after combat.

Tier 2View →

Command Bridge Module IV

Epic
Utility

Advanced command-and-control suite. Boosts fleet coordination, improves all weapon accuracy by 15% and reduces friendly fire risk.

Tier 4View →

Quantum Fuel Optimizer II

Rare
Utility

Quantum efficiency algorithms reduce fuel consumption by 35% and extend operational range.

Tier 2View →

Industrial Mining Laser III

Epic
Utility

High-intensity industrial laser. +100% extraction yield and can crack dense asteroid cores.

Mining+100%
Tier 3View →

Pulse Laser Array IV

Legendary
Weapon

Synchronized multi-emitter laser array that saturates a target with overlapping beams. Strips shields faster than they can regenerate.

Damage760
Tier 4View →

Annihilation Laser V

Common
Weapon

Apex-grade coherent annihilation beam. Sustained fire burns through shield, armor, and hull without pause.

Damage1600
Tier 5View →

Mass Driver IV

Legendary
Weapon

Capital-scale electromagnetic mass driver. Hurls dense slugs at velocities that ignore conventional armor entirely.

Damage1000
Tier 4View →

Relativistic Lance V

Common
Weapon

Experimental relativistic kinetic lance. The projectile arrives with the kinetic energy of a small asteroid impact.

Damage2000
Tier 5View →

Cluster Missile System III

Epic
Weapon

Mid-flight separating cluster missiles that split into independently-targeting submunitions before impact.

Damage420
Tier 3View →

Singularity Missile V

Common
Weapon

Carries a micro-singularity warhead. On detonation it briefly crushes everything within its blast radius toward a collapsing gravity well.

Damage2400
Tier 5View →

Inferno Plasma Cannon IV

Legendary
Weapon

Heavy plasma cannon that delivers a sustained molten payload. Lingering plasma continues to burn through all defense types.

Damage880
Tier 4View →

Stellar Plasma Lance V

Common
Weapon

Channels star-core grade plasma into a continuous annihilation stream. Reduces capital hulls to slag in seconds.

Damage2100
Tier 5View →

Ion Storm Projector IV

Legendary
Weapon

Wide-area ion storm that collapses shields and disables weapon systems across an entire enemy formation for several rounds.

Damage200
Tier 4View →

Null-Field Disintegrator V

Common
Weapon

Apex anti-shield weapon. Generates a null-field that permanently collapses enemy shields for the remainder of the engagement and corrodes powered systems.

Damage350
Tier 5View →

Targeting Cortex Implant

Rare
implant

Neural targeting implant installed in a commander's chip slot. Improves weapon accuracy and critical-hit rate across the entire fleet under their command.

Tier 2View →

Warlord Neural Lattice

Epic
implant

Aggressive command implant that floods the commander's decision pathways with combat heuristics, boosting fleet damage output and morale at the cost of higher fuel burn.

Tier 3View →

Overmind Command Core

Legendary
implant

Pinnacle commander implant fusing biological intuition with a quantum tactical AI. Grants sweeping fleet-wide bonuses to accuracy, speed, damage, and shield coordination.

Tier 5View →

Iron Hull Armor

Common
Defense

Basic layered iron plating. Cheap, heavy, and dependable.

Armor120
Tier 1View →

Basic Shield Cell

Common
Defense

Entry-level deflector cell. A first line against energy fire.

Tier 1View →

Rail Cannon

Rare
Weapon

Magnetically accelerated slug-thrower with solid armor penetration.

Damage180
Tier 2View →

Nano Repair Module

Rare
Defense

Bio-nanite swarm that knits hull breaches mid-combat.

Tier 2View →

Pulse Cannon

Rare
Weapon

Rapid-fire energy pulses. Strong against shields, light on armor.

Damage110
Tier 2View →

Enhanced Sensor Array

Rare
Utility

Boosts detection range and target lock speed.

Scan Range6
Tier 2View →

Void Core Reactor

Legendary
Utility

Antimatter-dark-matter hybrid core delivering immense power output.

Tier 4View →

Titan Shield Matrix

Legendary
Defense

Capital-grade layered shield lattice able to soak siege-level fire.

Tier 5View →

Solar Nova Cannon

Legendary
Weapon

Channels stellar-grade plasma into a devastating area blast.

Damage1400
Tier 5View →

Void Annihilator

Common
Weapon

Dark-matter lance that erases matter at the subatomic level.

Damage1800
Tier 5View →

Ancient Tech Module

Common
Utility

Reverse-engineered relic of the Ancient Builders. Grants broad systemwide bonuses.

Tier 5View →

Quantum Shield Array

Legendary
Defense

Quantum-phase barrier that automatically reconfigures its frequency every 2 seconds to counter incoming weapon types. Near-impenetrable against any single weapon category.

Shield HP8000
Tier 5View →

Temporal Drive

Legendary
engine

Experimental Void Syndicate engine that briefly shifts the vessel 3 seconds into the future during combat, making it untargetable for the duration and allowing repositioning at will.

Tier 5View →

Bio-Regeneration Chamber

Epic
Utility

A pressurised chamber of bio-engineered tissue restores crew casualties during combat and repairs hull micro-fractures simultaneously. +5% max HP in-combat repair per minute.

Tier 4View →

Graviton Cannon

Legendary
Weapon

Focuses immense gravitational forces into a directed beam that crushes target hulls and pulls disabled ships toward the firing vessel. Unique: deals double damage to Capital and Dreadnought class hulls.

Damage1800
Tier 5View →

Neural Command Core

Epic
Utility

A direct neural interface links the ship's combat AI to the commander's brain, amplifying all commander skill bonuses by 40% and enabling real-time fleet telepathy across up to 5 ships.

Tier 4View →

Expedition Survival Suite

Rare
Utility

A self-contained survival package - redundant life support, closed-loop recyclers and emergency repair stock - that lets an explorer hull endure months-long deep-space expeditions without resupply.

Tier 3View →

Dark-Zone Sensor Filter

Epic
Utility

A sensor pre-processor that strips the interference saturating deep- and dark-zones, restoring clear long-range returns where standard arrays see only noise. Essential gear for any scout operating beyond charted space.

Tier 4View →

Reinforced Cargo Bay

Common
Utility

Armoured, compartmentalised cargo holds that protect freight from raid damage and prevent a single hull breach from spilling an entire load into the void. The standard fit for any trade hauler running contested lanes.

Cargo +0.25
Tier 2View →

Targeting Array Assembly

Rare
Utility

An intermediate crafting sub-assembly: a complete fire-control targeting array built from quantum chips and plasma conduits. It is not fitted directly to a ship but consumed by weapon-tech professions when crafting advanced energy and kinetic weapon modules.

Tier 2View →

Shield Lattice Frame

Rare
Utility

An intermediate crafting sub-assembly: a structured emitter lattice of composite armour and bio-circuitry that forms the core of any advanced shield generator. Defence-tech professions consume it when crafting high-tier shield and barrier modules.

Tier 2View →

Drive Coil Module

Epic
Utility

An intermediate crafting sub-assembly: a precision-wound superconducting drive coil energised by a power core and refined isotope fuel. Propulsion-tech professions consume it when crafting hyperdrives and capital-class engine modules.

Tier 3View →

Void Lance V

Legendary
Weapon

Projects a focused beam of concentrated void energy that unmakes matter at the subatomic level. Struck ships do not explode — they cease to be present. Requires active dark-matter containment during firing.

Damage2000
Tier 5View →

Stellar Engine V

Legendary
engine

Converts antimatter annihilation directly into directed momentum through a quantum-coupled inertia exchange. Ships fitted with it do not have a listed top speed; they have a listed attention span.

Tier 5View →

Precursor Armor V

Legendary
Defense

A composite matrix reconstructed from seventeen Precursor fragments, interleaving neutronium plate with dark-matter nano-fiber and a living bio-layer that autonomously repairs micro-damage between combat rounds.

Armor9000
Tier 5View →

Singularity Lance (Mythic)

Common
Weapon

Focuses a captive micro-singularity into a lance of collapsing spacetime that folds its target out of existence. Forged only by master weaponsmiths from a vanishingly rare boss-drop recipe.

Damage2600
Tier 5View →

Aegis Relic Shield (Mythic)

Common
Defense

Does not deflect damage — it remembers it, learning each weapon signature and phasing future hits of the same type into the subspace layer beneath the hull. Attuned only by master reliquists.

Shield HP10000
Tier 5View →

Relic Matrix Expander

Epic
Utility

A stabilised containment lattice that adds one extra artifact socket to a flagship or base, letting commanders run a wider relic loadout without overloading the resonance bus.

Tier 4View →

Relic Matrix Expander (Resonant)

Legendary
Utility

A fully tuned dual-socket resonance cradle for the alliance flagship. Adds two artifact sockets and dampens cross-relic interference so a full collection can be channelled at once.

Tier 5View →

World-Breaker Siege Array (Mythic)

Common
Weapon

A dropped fragment of the World-Breaker's core weapon, re-housed as a siege array. Devastating against stationary capital targets and orbital structures, useless against fast movers.

Damage3400
Tier 5View →

Hollow Choir Resonance Disruptor (Mythic)

Common
Utility

Recovered from the Hollow Choir, this EW array broadcasts the boss's own maddening resonance, scrambling enemy targeting and shield phasing across a wide arc.

Tier 5View →

Deep-Vault Salvage Rig (Mythic)

Epic
Utility

A specialised recovery rig dropped only in deep/dark-zone expedition vaults. Dramatically boosts artefact and exotic-component recovery from wreck and anomaly sites.

Tier 5View →

Rarity System

RarityColorSource
CommonWhiteDrops from any sector
RareBlueBoss drops or crafted
EpicPurpleAdvanced craft only
LegendaryGoldBoss-exclusive blueprint