Starforge MMO Wiki
Ship Modules
Weapons, defense systems, and utility equipment for every ship class — from common kinetic lasers to legendary quantum torpedo batteries.
Showing 95 of 95 modules
Kinetic Laser I
CommonStandard kinetic pulse laser. Reliable and easy to maintain.
Railgun Mk.II
RareElectromagnetic railgun that penetrates armor. Devastating against armored targets.
Beam Cannon I
CommonContinuous energy beam. Excellent against shields.
Plasma Cannon III
EpicSuperheated plasma projectiles. Damages all defense types simultaneously.
Missile Rack II
RareGuided missile salvo. High damage against hulls. Can miss fast ships.
Shield Generator I
CommonBasic energy shield. Absorbs damage before hull takes hits.
Phase Shield III
EpicPhase-shifted energy barrier. Absorbs 30% of all incoming damage.
Reinforced Hull I
CommonLayered durasteel plating. Reduces incoming kinetic damage.
Nano-Repair System II
RareAutonomous repair nanobots restore hull HP during combat.
ECM Suite II
RareElectronic countermeasures reduce missile hit rate on this ship by 30%.
Thruster Booster I
CommonIncreases fleet travel speed by 20%.
Deep Scanner II
RareReveals enemy fleet composition 2 sectors away. Required for espionage missions.
Cargo Expander I
CommonIncreases ship cargo capacity by 500 units.
Mining Laser II
RareIndustrial mining laser. +50% resource extraction from asteroid fields.
Ion Disruptor III
EpicCollapses enemy shields entirely for 2 rounds. No direct damage.
Warp Disruptor III
LegendaryPrevents enemy fleet from retreating for 5 rounds. PvP only.
Cloaking Device II
EpicRenders ship invisible to enemy scanners. Breaks when attacking.
Colony Pod
RareContains colonists and equipment for planetary settlement. One-use.
Drone Bay II
RareLaunches combat drones that attack for 3 rounds independently.
Quantum Torpedo Battery
LegendaryFires quantum-destabilizing torpedoes. Ignores 50% of all defenses.
Heavy Torpedo Mk.II
RareSlow-tracking but devastating torpedoes. High hull penetration against large vessels.
Void Lance II
RareFocused void-energy lance that punches through shields with surgical precision.
Antimatter Cannon IV
LegendaryFires condensed antimatter bolts. Annihilates hull and shield simultaneously on contact.
Gauss Railgun III
EpicHigh-velocity gauss slug accelerated to relativistic speeds. Extreme armor penetration.
Swarm Missile Battery II
RareLaunches a barrage of micro-missiles that overwhelm point defenses.
Photon Beam Cannon III
EpicSustained photon beam slices through shields and scorches hull beneath.
Dark Matter Lance V
LegendaryChannels dark matter into a focused annihilation beam. Bypasses 70% of all defenses.
Flak Battery II
CommonRapid-fire flak that shreds missiles and fighters in proximity bursts.
Bio-Acid Sprayer III
EpicSprays engineered bio-acid that dissolves hull plating over multiple rounds.
Ion Disruptor II
RareIon pulse disrupts shield regeneration and weapon systems for 1 round.
Siege Cannon IV
LegendaryMassive bore kinetic cannon designed for orbital bombardment and capital ship destruction.
Void Torpedo V
CommonExperimental void-space torpedo. On detonation, briefly opens a micro rift that pulls enemy ships inward and deals catastrophic damage.
Phase Shield Mk.II
RareSecond-generation phase shield. Higher capacity with improved harmonic stabilizers.
Nanite Repair Armor III
EpicLiving armor embedded with repair nanites. Continuously restores hull integrity under fire.
Reactive Hull Plating I
CommonReactive composite plating that hardens on impact. Modest but reliable armor bonus.
Void Displacement Shield IV
LegendaryDisplaces incoming energy into void-space. Absorbs 55% of all damage types including kinetic.
Energy Reflector Shield III
EpicReflects 20% of incoming energy weapon damage back at the attacker.
Citadel Armor V
LegendaryUltimate-grade fortress plating. Near-impenetrable against all conventional weapons.
Point Defense Network II
RareAutomated laser turrets intercept incoming missiles and torpedoes before impact.
Stealth Composite Plating II
RareRadar-absorbing composite reduces ship sensor signature by 60%.
Bio-Regenerative Hull III
EpicXenarch-derived living hull material that regenerates massive hull damage between engagements.
Kinetic Impact Dampener IV
EpicGraviton field absorbs kinetic impacts. Reduces all kinetic and explosive damage by 45%.
Hyperdrive Booster II
RareOverclocked hyperdrive coils increase FTL travel speed by 40% and cut jump cooldown.
Graviton Cargo Expander III
EpicGraviton compression technology increases effective cargo volume by 2500 units.
Phase Cloak Drive III
LegendaryAdvanced phase-shift cloaking. Maintains invisibility for 5 rounds even after weapon fire.
Advanced Sensor Array II
RareLong-range sensor suite reveals cloaked ships and scans 3 sectors deep.
Auto-Repair Nanites II
RareSwarm of repair nanites continuously patches hull and internal systems during and after combat.
Command Bridge Module IV
EpicAdvanced command-and-control suite. Boosts fleet coordination, improves all weapon accuracy by 15% and reduces friendly fire risk.
Quantum Fuel Optimizer II
RareQuantum efficiency algorithms reduce fuel consumption by 35% and extend operational range.
Industrial Mining Laser III
EpicHigh-intensity industrial laser. +100% extraction yield and can crack dense asteroid cores.
Pulse Laser Array IV
LegendarySynchronized multi-emitter laser array that saturates a target with overlapping beams. Strips shields faster than they can regenerate.
Annihilation Laser V
CommonApex-grade coherent annihilation beam. Sustained fire burns through shield, armor, and hull without pause.
Mass Driver IV
LegendaryCapital-scale electromagnetic mass driver. Hurls dense slugs at velocities that ignore conventional armor entirely.
Relativistic Lance V
CommonExperimental relativistic kinetic lance. The projectile arrives with the kinetic energy of a small asteroid impact.
Cluster Missile System III
EpicMid-flight separating cluster missiles that split into independently-targeting submunitions before impact.
Singularity Missile V
CommonCarries a micro-singularity warhead. On detonation it briefly crushes everything within its blast radius toward a collapsing gravity well.
Inferno Plasma Cannon IV
LegendaryHeavy plasma cannon that delivers a sustained molten payload. Lingering plasma continues to burn through all defense types.
Stellar Plasma Lance V
CommonChannels star-core grade plasma into a continuous annihilation stream. Reduces capital hulls to slag in seconds.
Ion Storm Projector IV
LegendaryWide-area ion storm that collapses shields and disables weapon systems across an entire enemy formation for several rounds.
Null-Field Disintegrator V
CommonApex anti-shield weapon. Generates a null-field that permanently collapses enemy shields for the remainder of the engagement and corrodes powered systems.
Targeting Cortex Implant
RareNeural targeting implant installed in a commander's chip slot. Improves weapon accuracy and critical-hit rate across the entire fleet under their command.
Warlord Neural Lattice
EpicAggressive command implant that floods the commander's decision pathways with combat heuristics, boosting fleet damage output and morale at the cost of higher fuel burn.
Overmind Command Core
LegendaryPinnacle commander implant fusing biological intuition with a quantum tactical AI. Grants sweeping fleet-wide bonuses to accuracy, speed, damage, and shield coordination.
Iron Hull Armor
CommonBasic layered iron plating. Cheap, heavy, and dependable.
Basic Shield Cell
CommonEntry-level deflector cell. A first line against energy fire.
Rail Cannon
RareMagnetically accelerated slug-thrower with solid armor penetration.
Nano Repair Module
RareBio-nanite swarm that knits hull breaches mid-combat.
Pulse Cannon
RareRapid-fire energy pulses. Strong against shields, light on armor.
Enhanced Sensor Array
RareBoosts detection range and target lock speed.
Void Core Reactor
LegendaryAntimatter-dark-matter hybrid core delivering immense power output.
Titan Shield Matrix
LegendaryCapital-grade layered shield lattice able to soak siege-level fire.
Solar Nova Cannon
LegendaryChannels stellar-grade plasma into a devastating area blast.
Void Annihilator
CommonDark-matter lance that erases matter at the subatomic level.
Ancient Tech Module
CommonReverse-engineered relic of the Ancient Builders. Grants broad systemwide bonuses.
Quantum Shield Array
LegendaryQuantum-phase barrier that automatically reconfigures its frequency every 2 seconds to counter incoming weapon types. Near-impenetrable against any single weapon category.
Temporal Drive
LegendaryExperimental Void Syndicate engine that briefly shifts the vessel 3 seconds into the future during combat, making it untargetable for the duration and allowing repositioning at will.
Bio-Regeneration Chamber
EpicA pressurised chamber of bio-engineered tissue restores crew casualties during combat and repairs hull micro-fractures simultaneously. +5% max HP in-combat repair per minute.
Graviton Cannon
LegendaryFocuses immense gravitational forces into a directed beam that crushes target hulls and pulls disabled ships toward the firing vessel. Unique: deals double damage to Capital and Dreadnought class hulls.
Neural Command Core
EpicA direct neural interface links the ship's combat AI to the commander's brain, amplifying all commander skill bonuses by 40% and enabling real-time fleet telepathy across up to 5 ships.
Expedition Survival Suite
RareA self-contained survival package - redundant life support, closed-loop recyclers and emergency repair stock - that lets an explorer hull endure months-long deep-space expeditions without resupply.
Dark-Zone Sensor Filter
EpicA sensor pre-processor that strips the interference saturating deep- and dark-zones, restoring clear long-range returns where standard arrays see only noise. Essential gear for any scout operating beyond charted space.
Reinforced Cargo Bay
CommonArmoured, compartmentalised cargo holds that protect freight from raid damage and prevent a single hull breach from spilling an entire load into the void. The standard fit for any trade hauler running contested lanes.
Targeting Array Assembly
RareAn intermediate crafting sub-assembly: a complete fire-control targeting array built from quantum chips and plasma conduits. It is not fitted directly to a ship but consumed by weapon-tech professions when crafting advanced energy and kinetic weapon modules.
Shield Lattice Frame
RareAn intermediate crafting sub-assembly: a structured emitter lattice of composite armour and bio-circuitry that forms the core of any advanced shield generator. Defence-tech professions consume it when crafting high-tier shield and barrier modules.
Drive Coil Module
EpicAn intermediate crafting sub-assembly: a precision-wound superconducting drive coil energised by a power core and refined isotope fuel. Propulsion-tech professions consume it when crafting hyperdrives and capital-class engine modules.
Void Lance V
LegendaryProjects a focused beam of concentrated void energy that unmakes matter at the subatomic level. Struck ships do not explode — they cease to be present. Requires active dark-matter containment during firing.
Stellar Engine V
LegendaryConverts antimatter annihilation directly into directed momentum through a quantum-coupled inertia exchange. Ships fitted with it do not have a listed top speed; they have a listed attention span.
Precursor Armor V
LegendaryA composite matrix reconstructed from seventeen Precursor fragments, interleaving neutronium plate with dark-matter nano-fiber and a living bio-layer that autonomously repairs micro-damage between combat rounds.
Singularity Lance (Mythic)
CommonFocuses a captive micro-singularity into a lance of collapsing spacetime that folds its target out of existence. Forged only by master weaponsmiths from a vanishingly rare boss-drop recipe.
Aegis Relic Shield (Mythic)
CommonDoes not deflect damage — it remembers it, learning each weapon signature and phasing future hits of the same type into the subspace layer beneath the hull. Attuned only by master reliquists.
Relic Matrix Expander
EpicA stabilised containment lattice that adds one extra artifact socket to a flagship or base, letting commanders run a wider relic loadout without overloading the resonance bus.
Relic Matrix Expander (Resonant)
LegendaryA fully tuned dual-socket resonance cradle for the alliance flagship. Adds two artifact sockets and dampens cross-relic interference so a full collection can be channelled at once.
World-Breaker Siege Array (Mythic)
CommonA dropped fragment of the World-Breaker's core weapon, re-housed as a siege array. Devastating against stationary capital targets and orbital structures, useless against fast movers.
Hollow Choir Resonance Disruptor (Mythic)
CommonRecovered from the Hollow Choir, this EW array broadcasts the boss's own maddening resonance, scrambling enemy targeting and shield phasing across a wide arc.
Deep-Vault Salvage Rig (Mythic)
EpicA specialised recovery rig dropped only in deep/dark-zone expedition vaults. Dramatically boosts artefact and exotic-component recovery from wreck and anomaly sites.
Rarity System
| Rarity | Color | Source |
|---|---|---|
| Common | White | Drops from any sector |
| Rare | Blue | Boss drops or crafted |
| Epic | Purple | Advanced craft only |
| Legendary | Gold | Boss-exclusive blueprint |