Starforge MMO
Public Roadmap
Starforge MMO is in active development. This roadmap updates weekly.
What we are building, what is live, and what comes next. Updated continuously as development progresses.
Planned
8Season 1: Galactic Dawn — Q3 2026
Event50-tier Battle Pass with exclusive cosmetics, seasonal leaderboard resets, a permanent Hall of Fame for top-ranked commanders, and a full suite of Season 1 cosmetics including ship skins, titles, and profile frames.
Boss AI Improvements
FeatureSmarter phase transitions, dynamic aggro targeting, and adaptive difficulty based on fleet size joining the raid.
Mobile App
FeatureNative iOS and Android client with full game HUD, push notifications for tick events and attacks, and offline resource management.
Alliance Wars 2.0
FeatureOverhauled war declaration system with territory siege windows, contested sector timers, and a formal peace treaty resolution mechanic.
Seasonal Leaderboards
FeaturePer-universe-cycle rankings across multiple victory paths: most sectors held, highest fleet power, richest treasury, top alliance.
Ship Skins Workshop
FeaturePlayer-facing skin layering tool allowing commanders to combine base skins with accent colours, engine glow effects, and insignia decals.
PvP Arena
FeatureInstanced 1v1 and 3v3 fleet combat with dedicated ranking ladder, weekly rewards, and spectator mode.
New Galaxy Sectors (Tier 6)
FeatureExpansion of the galaxy map with ultra-high-difficulty sectors containing Tier 6 resources, unique anomalies, and Precursor mega-structures.
In Progress
3Alpha Testing
FeatureInternal closed alpha with a small group of testers running the full game loop from onboarding to mid-game. Bug reporting pipeline active.
Wiki Content
QoLExpanding wiki pages: FAQ, resources database, about page, roadmap, changelog, and resource detail pages now live. More guides in progress.
Balance Tuning
BalanceOngoing faction balance pass based on internal playtesting data: fleet power curves, resource accumulation rates, and PvP win-rate analysis.
Completed
9Core Gameplay Loop
FeatureBuild → Research → Fleet → Conquer loop implemented with persistent colony, resource ticks, ship construction queue, and combat resolution.
SSG Website
FeatureFull Next.js static site with App Router, Tailwind CSS space theme, and all marketing/info pages statically generated at build time.
Blog
Feature5 articles published covering development logs, faction guides, and economy deep-dives. MDX-based content with RSS feed.
Wiki (Ships, Factions, Planets, Sectors, Modules, etc.)
FeatureComplete wiki covering ships, factions, planets, sectors, technologies, buildings, modules, commanders, drones, blueprints, anomalies, bosses, and NPCs.
Premium System
FeatureCosmetics-only premium shop with Stardust currency, Premium subscription tier, and clear anti-pay-to-win policy enforced at data model level.
Referral System
FeaturePlayer referral programme rewarding cosmetic items for bringing new commanders to the game. Tracked via unique referral codes.
Achievement System
FeatureIn-game achievement framework with 100+ tracked milestones, rarity tiers, and profile display badges.
Espionage System
FeatureIntel gathering, sabotage missions, agent deployment, and counter-intelligence mechanics — fully implemented for Void Syndicate primary and other factions.
Bosses System (5 World Bosses)
Feature5 unique world boss entities with distinct mechanics, loot tables, and lore — Star Devourer, Iron Leviathan, Void Wraith, Nexus Core, and Ancient Sentinel.
Vote for Features
Have an idea that is not on the roadmap? Want to move something up in priority? Join the Discord and vote in the #feature-requests channel. High-vote items are reviewed at every sprint planning session.
Vote on DiscordLast updated: 16 June 2026