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Starforge MMO

Public Roadmap

v0.8.0 — Pre-Alpha

Starforge MMO is in active development. This roadmap updates weekly.

What we are building, what is live, and what comes next. Updated continuously as development progresses.

Plans may change — features may be reprioritised, delayed, or replaced based on testing and community feedback.
9 of 20 items shipped45%
Planned(8)
In Progress(3)
Completed(9)

Planned

8

Season 1: Galactic Dawn — Q3 2026

Event

50-tier Battle Pass with exclusive cosmetics, seasonal leaderboard resets, a permanent Hall of Fame for top-ranked commanders, and a full suite of Season 1 cosmetics including ship skins, titles, and profile frames.

Boss AI Improvements

Feature

Smarter phase transitions, dynamic aggro targeting, and adaptive difficulty based on fleet size joining the raid.

Mobile App

Feature

Native iOS and Android client with full game HUD, push notifications for tick events and attacks, and offline resource management.

Alliance Wars 2.0

Feature

Overhauled war declaration system with territory siege windows, contested sector timers, and a formal peace treaty resolution mechanic.

Seasonal Leaderboards

Feature

Per-universe-cycle rankings across multiple victory paths: most sectors held, highest fleet power, richest treasury, top alliance.

Ship Skins Workshop

Feature

Player-facing skin layering tool allowing commanders to combine base skins with accent colours, engine glow effects, and insignia decals.

PvP Arena

Feature

Instanced 1v1 and 3v3 fleet combat with dedicated ranking ladder, weekly rewards, and spectator mode.

New Galaxy Sectors (Tier 6)

Feature

Expansion of the galaxy map with ultra-high-difficulty sectors containing Tier 6 resources, unique anomalies, and Precursor mega-structures.

In Progress

3

Alpha Testing

Feature

Internal closed alpha with a small group of testers running the full game loop from onboarding to mid-game. Bug reporting pipeline active.

Wiki Content

QoL

Expanding wiki pages: FAQ, resources database, about page, roadmap, changelog, and resource detail pages now live. More guides in progress.

Balance Tuning

Balance

Ongoing faction balance pass based on internal playtesting data: fleet power curves, resource accumulation rates, and PvP win-rate analysis.

Completed

9

Core Gameplay Loop

Feature

Build → Research → Fleet → Conquer loop implemented with persistent colony, resource ticks, ship construction queue, and combat resolution.

SSG Website

Feature

Full Next.js static site with App Router, Tailwind CSS space theme, and all marketing/info pages statically generated at build time.

Blog

Feature

5 articles published covering development logs, faction guides, and economy deep-dives. MDX-based content with RSS feed.

Wiki (Ships, Factions, Planets, Sectors, Modules, etc.)

Feature

Complete wiki covering ships, factions, planets, sectors, technologies, buildings, modules, commanders, drones, blueprints, anomalies, bosses, and NPCs.

Premium System

Feature

Cosmetics-only premium shop with Stardust currency, Premium subscription tier, and clear anti-pay-to-win policy enforced at data model level.

Referral System

Feature

Player referral programme rewarding cosmetic items for bringing new commanders to the game. Tracked via unique referral codes.

Achievement System

Feature

In-game achievement framework with 100+ tracked milestones, rarity tiers, and profile display badges.

Espionage System

Feature

Intel gathering, sabotage missions, agent deployment, and counter-intelligence mechanics — fully implemented for Void Syndicate primary and other factions.

Bosses System (5 World Bosses)

Feature

5 unique world boss entities with distinct mechanics, loot tables, and lore — Star Devourer, Iron Leviathan, Void Wraith, Nexus Core, and Ancient Sentinel.

Vote for Features

Have an idea that is not on the roadmap? Want to move something up in priority? Join the Discord and vote in the #feature-requests channel. High-vote items are reviewed at every sprint planning session.

Vote on Discord

Last updated: 16 June 2026