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Starforge MMO Wiki

Buildings & Structures

30 buildings across your colonies — from basic metal mines to alliance stations. All building costs scale as base_cost × 1.5level.

Production

7 buildings

Energy

2 buildings

Defense

4 buildings

Research

3 buildings

Trade

1 building

Alliance

3 buildings

Other

10 buildings

Resource Storage Bay

Lv 15
Storage

Increases maximum resource storage capacity.

Effect / level

+5,000 storage capacity
400💎200
Details →

Command Center

Lv 8
Command

Increases maximum number of colonies you can control.

Effect / level

+1 max colonies
3,000💎2,000

Requires: Shipyard

Details →

Sensor Tower

Lv 10
Intelligence

Detects incoming fleets 1-3 sectors away with advance warning.

Effect / level

+0.3 detection range
600💎800

Requires: espionage-1

Details →

Repair Dock

Lv 10
Military

Automatically repairs damaged ships stationed at this planet.

Effect / level

+500 repair rate per hour
1,200💎600

Requires: Shipyard

Details →

Component Factory

Lv 15
Production

Produces intermediate components — alloys, chips, and power cores — used in advanced ship construction and module crafting. Higher levels increase output volume and unlock additional component types.

Effect / level

+8 component output per hour+2%
1,800💎1,200400

Requires: Shipyard, advanced-manufacturing-i

Details →

Commander Academy

Lv 10
Production

Trains and develops commanders, unlocking additional skill slots and accelerating XP gain. Higher academy levels allow training of rarer commander classes and reduce skill cooldowns fleet-wide.

Effect / level

+0.08 commander xp gain+3%
2,500💎2,000800

Requires: Research Laboratory

Details →

Hyperjump Gate

Lv 5
Production

Enables fast fleet transit between star systems, dramatically reducing travel time across your empire. Higher levels increase transit capacity and reduce the cooldown between jumps.

Effect / level

+25%+1 gate capacity fleets
15,000💎12,0006,000

Requires: Fusion Reactor, jump-gate-theory

Details →

Quantum Relay

Lv 8
Production

A quantum-entangled communications hub that allows instant, unjammable coordination between alliance fleets and bases across any distance. Boosts diplomacy effectiveness and grants a sector-wide alliance coordination bonus.

Effect / level

+5%+10 diplomatic influence
3,000💎4,0001,000

Requires: Command Center, quantum-communications

Details →

Void Rift Generator

Lv 5
Production

A Void Syndicate exclusive superstructure that tears a controlled micro-rift in local spacetime, harvesting dark_matter that bleeds through from the void dimension. Requires tier 4 technology and generates the rarest harvestable resource in the galaxy at a steady rate.

Effect / level

+2 dark matter output per hour+0.1 void rift stability
10,000💎8,00050050

Requires: Fusion Reactor, void-rift-theory

Details →

Stellar Forge

Lv 5
Production

A titanic manufacturing facility powered by directed stellar plasma that achieves the temperatures required to craft tier 5 modules — the highest-tier equipment available. The only structure capable of working with antimatter at the precision required for legendary-grade fabrication.

Effect / level

+1 tier5 module craft slots+5%
30,000💎20,0001,0005,000

Requires: Module Factory, stellar-metallurgy

Details →

Cost Scaling Formula

All building costs scale exponentially: cost = base_cost × multiplierlevel. Most production buildings use a 1.5× multiplier, fusion reactors and alliance stations use 2.0–2.5×. Plan your resources accordingly before upgrading to higher levels.