ProductionMax Level 10
Commander Academy
Trains and develops commanders, unlocking additional skill slots and accelerating XP gain. Higher academy levels allow training of rarer commander classes and reduce skill cooldowns fleet-wide.
Effect per Level
| Level | Effect (cumulative) |
|---|---|
| 1 | +0.08 commander xp gain, +3% skill cooldown reduction |
| 5 | +0.4 commander xp gain, +15% skill cooldown reduction |
| 10 | +0.8 commander xp gain, +30% skill cooldown reduction |
Cost Scaling
| Level | metal | crystal | gas | Time |
|---|---|---|---|---|
| 1 | 2,500 | 2,000 | 800 | 2h 30m |
| 5 | 16,384 | 13,107 | 5,243 | 11h 3m |
| 10 | 171,799 | 137,439 | 54,976 | 70h 50m |
Formula: base_cost ร 1.6^(levelโ1)
Requirements
Strategy Tips
Upgrade Metal Mines early โ metal is needed for every construction. Aim for level 10+ before branching out.
Lore
Admirals are not born. They are trained, tested, broken, and rebuilt. The Academy handles the last three.