Metal
T1MTL
Basic building material extracted from asteroid belts and planetary crusts. Used in almost all construction.
Sources
- Metal Mine
- Asteroid Extraction
- Trade
Starforge MMO Wiki
Nine distinct resources power every colony, ship, and research project in the galaxy โ from abundant Metal to vanishingly rare Precursor Artifacts. Learn where to find them, how to produce them, and what they unlock.
MTL
Basic building material extracted from asteroid belts and planetary crusts. Used in almost all construction.
Sources
CRY
High-purity crystal matrices used in electronics and energy systems. Rarer than metal.
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GAS
Refined deuterium gas, the primary fuel for warp drives and plasma weapons.
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CR
Standard galactic currency used for market transactions, contracts, and services.
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NRG
Raw electrical power generated by solar arrays and fusion reactors. Non-storable โ consumed in real-time.
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SAL
Smelted metal-crystal alloy used in advanced ship frames and structural reinforcement. A critical intermediate in multi-step manufacturing chains.
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QCH
Crystal-based processing unit for advanced electronics. Enables quantum-level computation required by targeting systems, warp calculators, and AI cores.
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PWC
Concentrated energy cell for heavy weapons and capital ships. Stores a controlled antimatter reaction in a stable crystal matrix, releasing energy on demand.
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BIO
Bio-material and crystal hybrid component for organic tech. Combines living neural filaments with crystal lattice for self-adapting electronic pathways.
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NFB
Molecular-level structural fiber for lightweight armor and high-stress cabling. Stronger than steel alloy at a fraction of the mass.
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PLC
High-temperature plasma channel for weapon systems and propulsion. Cast from gas-infused metal alloy able to withstand continuous plasma flow without degradation.
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CMP
Layered defensive composite combining steel alloy and nano-fiber into a single ablative matrix. The standard building block for high-tier shield and armor modules across every shipyard in known space.
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ISO
Purified deuterium isotopes refined for maximum energy density. Required fuel for long-range hyperspace jumps and capital-class drive cores that raw gas cannot sustain.
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BIO
Cultivated organic matter โ proteins, enzymes and engineered cells used in bio-circuitry, regenerative hulls and bio-weapons.
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AMT
Extremely rare and volatile substance found in deep void anomalies. Powers the most advanced weapons and technologies.
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REL
Exotic elemental compounds found only in asteroid impact craters and anomalies. Essential for legendary equipment.
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NTP
Ultra-dense armor plating forged from neutron star material. Nearly impervious to conventional weapons and capable of withstanding capital-class weapon impacts.
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RSC
A refined reagent compound used to safely identify and unlock Precursor Artifacts. Without it, an unidentified artifact is an inert and potentially dangerous relic; with it, an artifact's dormant function can be revealed and stabilised for use.
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FLX
A precision tempering compound consumed during high-quality weapon and module crafting. Adding flux to a craft job rolls a higher quality tier, turning ordinary blueprints into Epic or Legendary output in the hands of a skilled Weaponsmith.
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ENZ
A cultured enzyme substrate that stabilises volatile compounds during consumable synthesis. Required for high-potency Chemist recipes โ combat stimulants, void-fuel, and bio-drone cores โ where an unstabilised batch is as likely to detonate as to dispense.
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DM
Exotic matter harvested from black holes and void rifts. Used in premium research and unique cosmetic effects.
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STR
Heavy fusion ash and exotic isotopes scooped from the coronae of dying stars and supernova remnants during deep expeditions. A premium reagent for high-energy weapon and reactor crafting that cannot be synthesised in any factory.
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ART
Ancient relics from a vanished civilization. Found during events and in unexplored sectors. Each artifact is unique.
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VES
A semi-stable exotic condensate that forms only in the deepest dark-zones, where space itself thins. Harvested exclusively by expeditions willing to venture beyond charted space, it is the keystone reagent of the very highest-tier crafting recipes.
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SGD
Matter scraped from the accretion shelf of a stable micro-singularity, collected only by deep-zone expeditions equipped to survive the tidal gradient. The rarest crafting reagent in the galaxy and the sole keystone of mythic-tier blueprints โ a single gram represents a successful expedition into space that wants you dead.
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Four core principles used by veteran commanders to sustain a thriving economy.
Every building consumes Energy. Before upgrading mines or factories, ensure your Solar Arrays and Fusion Reactors provide at least 20% surplus power. An energy deficit halves production across all buildings simultaneously.
Resources above your storage cap are wasted โ and raided attackers can only steal what is stored. Upgrade Metal Silos and Crystal Vaults every 3-4 levels of your extraction buildings to avoid overflow losses.
No colony excels at every resource equally. Pick 2-3 resources to maximise and trade the surplus on the open market for the rest. Specialisation with active trading yields 40-60% more total value than balanced extraction.
The server tick fires every 15 minutes. Logging in just after a tick to queue orders and then again just before the next tick to process results lets you act on the freshest production data without continuous monitoring.