weapons adv Tech Comparison
Siege Weaponry vs Dark Matter Weaponry
Comparing the Siege Weaponry (Tier 4) and Dark Matter Weaponry (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Siege Weaponry | Dark Matter Weaponry |
|---|---|---|
| Tier | T4 | T5 |
| Research time | 55▼ | 220 |
| metal cost | 90,000▼ | 250,000 |
| crystal cost | 45,000▼ | 125,000 |
| antimatter cost | 500▼ | 2,000 |
| dark matter cost | — | 8,000▼ |
| Effect | unlocks module: siege-cannon-4; +60% structure damage | unlocks module: dark-matter-lance-5; ignores shields: true; ignores armor: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Siege Weaponry
Massive siege cannons crack planetary defense shields and fortified orbital stations, unlocking the siege-cannon-4 module.
Unlocks buildings: siege foundry
Requires: weapons 5, weapons 6
Dark Matter Weaponry
Dark matter lances pierce all known shielding and armor types simultaneously, unlocking the dark-matter-lance-5 module.
Requires: weapons adv 1, energy 6, science 5
Which Should You Research First?
The Siege Weaponry is the lower-tier prerequisite step and typically comes first in the weapons adv branch, opening the path toward Dark Matter Weaponry.