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weapons adv Tech Comparison

Siege Weaponry vs Dark Matter Weaponry

Comparing the Siege Weaponry (Tier 4) and Dark Matter Weaponry (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSiege WeaponryDark Matter Weaponry
TierT4T5
Research time55220
metal cost90,000250,000
crystal cost45,000125,000
antimatter cost5002,000
dark matter cost8,000
Effectunlocks module: siege-cannon-4; +60% structure damageunlocks module: dark-matter-lance-5; ignores shields: true; ignores armor: true

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Siege Weaponry

Massive siege cannons crack planetary defense shields and fortified orbital stations, unlocking the siege-cannon-4 module.

Unlocks buildings: siege foundry

Requires: weapons 5, weapons 6

Dark Matter Weaponry

Dark matter lances pierce all known shielding and armor types simultaneously, unlocking the dark-matter-lance-5 module.

Requires: weapons adv 1, energy 6, science 5

Which Should You Research First?

The Siege Weaponry is the lower-tier prerequisite step and typically comes first in the weapons adv branch, opening the path toward Dark Matter Weaponry.

Siege Weaponry details →Dark Matter Weaponry details →

More weapons adv comparisons