weapons adv Tech Comparison
Siege Weaponry vs Void Armaments
Comparing the Siege Weaponry (Tier 4) and Void Armaments (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Siege Weaponry | Void Armaments |
|---|---|---|
| Tier | T4 | T5 |
| Research time | 55▼ | 150 |
| metal cost | 90,000▼ | 200,000 |
| crystal cost | 45,000▼ | 100,000 |
| antimatter cost | 500▼ | 3,000 |
| dark matter cost | — | 5,000▼ |
| Effect | unlocks module: siege-cannon-4; +60% structure damage | unlocks module: void-torpedo-5; +75% shield bypass damage |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Siege Weaponry
Massive siege cannons crack planetary defense shields and fortified orbital stations, unlocking the siege-cannon-4 module.
Unlocks buildings: siege foundry
Requires: weapons 5, weapons 6
Void Armaments
Torpedoes warped through subspace strike from outside effective shield range, unlocking the void-torpedo-5 module.
Unlocks ships: void torpedo frigate
Requires: weapons adv 1, science 5
Which Should You Research First?
The Siege Weaponry is the lower-tier prerequisite step and typically comes first in the weapons adv branch, opening the path toward Void Armaments.