weapons adv Tech Comparison
Void Armaments vs Dark Matter Weaponry
Comparing the Void Armaments (Tier 5) and Dark Matter Weaponry (Tier 5), both weapons adv technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Void Armaments | Dark Matter Weaponry |
|---|---|---|
| Tier | T5 | T5 |
| Research time | 150▼ | 220 |
| metal cost | 200,000▼ | 250,000 |
| crystal cost | 100,000▼ | 125,000 |
| antimatter cost | 3,000 | 2,000▼ |
| dark matter cost | 5,000▼ | 8,000 |
| Effect | unlocks module: void-torpedo-5; +75% shield bypass damage | unlocks module: dark-matter-lance-5; ignores shields: true; ignores armor: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Void Armaments
Torpedoes warped through subspace strike from outside effective shield range, unlocking the void-torpedo-5 module.
Unlocks ships: void torpedo frigate
Requires: weapons adv 1, science 5
Dark Matter Weaponry
Dark matter lances pierce all known shielding and armor types simultaneously, unlocking the dark-matter-lance-5 module.
Requires: weapons adv 1, energy 6, science 5
Which Should You Research First?
Both sit at the same tier. The Void Armaments is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.