
Ghost Carrier
Faction: void syndicate
Overview
The Ghost Carrier represents the Void Syndicate's most ambitious marriage of stealth technology and carrier doctrine — a ship that deploys strike wings while remaining effectively invisible to standard sensor arrays. Its phase-echo hull plating scatters active sensor returns into harmless noise, while its fighter bays are shielded by void-dampeners that suppress engine bloom until the moment of launch. Enemy commanders report the experience of facing a Ghost Carrier as watching their fighter screen dissolve to attacks from vectors that simply do not exist.
Base Stats
Weapons
- Point-Defence Matrix x6
- Shadow Torpedo Launcher x4
- Void-Dampened Fighter Bay x3
Module Slots
- Drone Bay x3
- Stealth Slot x3
- Shield Slot x2
- Armour Slot x2
- Command Slot x2
- Engine Slot x2
- Utility Slot x2
Lore
Confirmed sightings of the Ghost Carrier number nine. Confirmed engagements with it number forty-three. The Syndicate considers this satisfactory.
Tactics
- 1
Approach with phase-echo hull plating active until within optimal strike range, then launch all three Void-Dampened Fighter Bays simultaneously — the sudden appearance of three full wings from a position enemies believed empty is devastating to fleet morale and formation integrity.
- 2
Use Shadow Torpedo Launchers to suppress enemy point-defence systems immediately before fighter bay launches — reducing their intercept capacity by even 30% dramatically increases strike wing survivability.
- 3
Keep the Ghost Carrier moving at maximum speed even during fighter operations — its speed of 30 allows it to continuously reposition, making it difficult for enemies to lock targeting solutions even once its position is known.
Strengths & Weaknesses
Strengths
- +Phase-echo hull plating renders it effectively invisible on standard sensor arrays even while deploying strike wings, enabling coordinated ambush operations at carrier scale.
- +Speed of 30 is the highest of any carrier in the game, allowing rapid repositioning that conventionally-minded fleet commanders cannot account for in their tactical planning.
- +Three stealth slots allow deep stealth configuration that maintains sensor suppression under conditions that would reveal conventional cloaked vessels.
Weaknesses
- −Hull of 2,900 and shields of 1,800 are the lowest of any Tier 4 carrier — the Ghost Carrier cannot absorb even moderate return fire if its position is revealed.
- −400 dark_matter build cost makes it one of the most exotic-resource-intensive Syndicate platforms, competing directly with weapons and stealth research for the same scarce material.
- −Void-Dampened bays suppress engine bloom until launch — which means enemies who survive the initial strike will immediately know the carrier's precise location and can counterattack.
Recommended Modules
- phase echo hull amplifier
- void dampened bay upgrade
- shadow torpedo mk2