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shipbuilding Tech Comparison

Self-Repairing Hulls vs Void Stealth Carrier IV

Comparing the Self-Repairing Hulls (Tier 3) and Void Stealth Carrier IV (Tier 4), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsVoid Stealth Carrier IV
TierT3T4
Research time188
metal cost35,00012,000
crystal cost18,0007,200
antimatter cost200
Effect+2% out of combat repair per minunlock ship: ghost-carrier

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Void Stealth Carrier IV

Unlocks construction of the ghost-carrier (carrier class).

Unlocks ships: ghost carrier

Which Should You Research First?

The Self-Repairing Hulls is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Void Stealth Carrier IV.

Self-Repairing Hulls details →Void Stealth Carrier IV details →

More shipbuilding comparisons