Skip to main content

shipbuilding Tech Comparison

Capital Yards vs Self-Repairing Hulls

Comparing the Capital Yards (Tier 3) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeCapital YardsSelf-Repairing Hulls
TierT3T3
Research time2418
metal cost60,00035,000
crystal cost30,00018,000
Effectenables capital class: true+2% out of combat repair per min

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Capital Yards

Enables construction of capital ships.

Unlocks buildings: capital shipyard

Unlocks ships: frigate mk1, hauler mk1

Requires: shipbuilding 2

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Which Should You Research First?

Both sit at the same tier. The Self-Repairing Hulls is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Capital Yards details →Self-Repairing Hulls details →

More shipbuilding comparisons