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shipbuilding Tech Comparison

Self-Repairing Hulls vs Solar Dreadnought Command IV

Comparing the Self-Repairing Hulls (Tier 3) and Solar Dreadnought Command IV (Tier 4), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsSolar Dreadnought Command IV
TierT3T4
Research time188
metal cost35,00012,000
crystal cost18,0007,200
antimatter cost200
Effect+2% out of combat repair per minunlock ship: solar-sovereign

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Solar Dreadnought Command IV

Unlocks construction of the solar-sovereign (dreadnought class).

Unlocks ships: solar sovereign

Which Should You Research First?

The Self-Repairing Hulls is the lower-tier prerequisite step and typically comes first in the shipbuilding branch, opening the path toward Solar Dreadnought Command IV.

Self-Repairing Hulls details →Solar Dreadnought Command IV details →

More shipbuilding comparisons