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shipbuilding Tech Comparison

Self-Repairing Hulls vs Carrier Operations

Comparing the Self-Repairing Hulls (Tier 3) and Carrier Operations (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsCarrier Operations
TierT3T3
Research time1832
metal cost35,00085,000
crystal cost18,00042,000
antimatter cost350
Effect+2% out of combat repair per minenables carrier class: true; +2 carried squadron slots

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Carrier Operations

Flight-deck engineering and launch-catapult systems unlock the Carrier hull class and its embarked strike wings.

Unlocks buildings: carrier flight deck

Unlocks ships: dawn carrier, phoenix carrier

Requires: shipbuilding 3, drone warfare 1

Which Should You Research First?

Both sit at the same tier. The Self-Repairing Hulls is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Self-Repairing Hulls details →Carrier Operations details →

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