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shipbuilding Tech Comparison

Self-Repairing Hulls vs Battleship Doctrine

Comparing the Self-Repairing Hulls (Tier 3) and Battleship Doctrine (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeSelf-Repairing HullsBattleship Doctrine
TierT3T3
Research time1830
metal cost35,00080,000
crystal cost18,00040,000
antimatter cost300
Effect+2% out of combat repair per minenables battleship class: true

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Battleship Doctrine

Heavy-keel construction standards and reinforced spinal mounts unlock the Battleship hull class.

Unlocks buildings: battleship drydock

Unlocks ships: kraken battleship, nova battleship

Requires: shipbuilding 3

Which Should You Research First?

Both sit at the same tier. The Self-Repairing Hulls is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Self-Repairing Hulls details →Battleship Doctrine details →

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