shipbuilding Tech Comparison
Self-Repairing Hulls vs Battleship Doctrine
Comparing the Self-Repairing Hulls (Tier 3) and Battleship Doctrine (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Self-Repairing Hulls | Battleship Doctrine |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 18▼ | 30 |
| metal cost | 35,000▼ | 80,000 |
| crystal cost | 18,000▼ | 40,000 |
| antimatter cost | — | 300▼ |
| Effect | +2% out of combat repair per min | enables battleship class: true |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Battleship Doctrine
Heavy-keel construction standards and reinforced spinal mounts unlock the Battleship hull class.
Unlocks buildings: battleship drydock
Unlocks ships: kraken battleship, nova battleship
Requires: shipbuilding 3
Which Should You Research First?
Both sit at the same tier. The Self-Repairing Hulls is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.