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diplomacy Tech Comparison

Mutual Defence Accords vs Propaganda Networks

Comparing the Mutual Defence Accords (Tier 4) and Propaganda Networks (Tier 4), both diplomacy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeMutual Defence AccordsPropaganda Networks
TierT4T4
Research time5545
metal cost90,00070,000
crystal cost45,00035,000
credits cost300,000200,000
Effectauto ally response: true; +30% -solo defense lossesunlocks propaganda op: true; +10% -enemy loyalty debuff

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Mutual Defence Accords

Binding mutual-defence treaties automatically trigger allied fleets when a signatory is attacked. Reduces solo-defence losses by 30%.

Unlocks buildings: treaty vaults

Requires: diplomacy 5, diplomacy 3

Propaganda Networks

State-sponsored media campaigns sow doubt in rival factions, reducing their population loyalty by 10% for 48 hours per operation.

Unlocks buildings: propaganda bureau

Requires: diplomacy 3, espionage 3

Which Should You Research First?

Both sit at the same tier. The Propaganda Networks is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Mutual Defence Accords details →Propaganda Networks details →

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