diplomacy Tech Comparison
Galactic Senate Seat vs Mutual Defence Accords
Comparing the Galactic Senate Seat (Tier 4) and Mutual Defence Accords (Tier 4), both diplomacy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Galactic Senate Seat | Mutual Defence Accords |
|---|---|---|
| Tier | T4 | T4 |
| Research time | 60 | 55▼ |
| metal cost | 80,000▼ | 90,000 |
| crystal cost | 40,000▼ | 45,000 |
| credits cost | 400,000 | 300,000▼ |
| Effect | +3 diplomacy actions per week; senate veto power: true | auto ally response: true; +30% -solo defense losses |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Galactic Senate Seat
Secure a permanent seat in the Galactic Senate, granting veto power on certain war declarations and +3 diplomacy actions per week.
Unlocks buildings: senate delegation hall
Requires: diplomacy 3
Mutual Defence Accords
Binding mutual-defence treaties automatically trigger allied fleets when a signatory is attacked. Reduces solo-defence losses by 30%.
Unlocks buildings: treaty vaults
Requires: diplomacy 5, diplomacy 3
Which Should You Research First?
Both sit at the same tier. The Mutual Defence Accords is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.