Combat Skill Comparison
Evasive Patterns vs Field Repairs
Comparing Evasive Patterns (Tier 2) and Field Repairs (Tier 3), both in the Combat branch in Starforge MMO. They draw from the same skill-point budget, so this breakdown helps you decide which to unlock first.
At a Glance
| Attribute | Evasive Patterns | Field Repairs |
|---|---|---|
| Branch | Combat | Combat |
| Tier | 2▼ | 3 |
| Skill-point cost | 2 SP | 2 SP |
| Effect | +6% Fleet Evasion | +12% Repair Speed |
| Type | Passive | Passive |
| Cooldown | — | — |
| Prerequisites | 1 | 1 |
▼ marks the earlier tier and lower skill-point cost — the more accessible pick. The right unlock still depends on the effect your build needs.
Evasive Patterns
Tier 2 Combat Passive
Randomised flight paths reduce enemy hit probability across the fleet.
Effect
+6% Fleet Evasion
Prerequisites
Field Repairs
Tier 3 Combat Passive
Battle-triage protocols allow crews to patch critical systems mid-engagement.
Effect
+12% Repair Speed
Prerequisites
Which Skill Should You Unlock First?
Evasive Patterns is the more accessible pick — it sits at Tier 2, so it unlocks earlier in the Combat tree. Grab it first to bank an early effect, then circle back for the deeper node once your skill points free up.