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Pathfinder Mk.II render
scout★★★★★Tier 3

Pathfinder Mk.II

Faction: universal

Overview

Heavy long-range scout built for sustained deep-space reconnaissance far beyond friendly supply lines. Trades the Mk.I's raw sprint speed for a hardened sensor suite, expanded fuel reserves, and enough armour to survive a brief ambush long enough to jump out. Where the Scout Mk.I peeks across a border, the Pathfinder maps an entire hostile sector and brings the data home.

Base Stats

480HP
320Shield
90Armor
80Attack
15Speed
120Cargo
220Fuel

Weapon Type

Energy

Strong vs armor. Weak vs shields. Consistent damage output.

Module Slots

Weapon SlotsDefense SlotsUtility Slots
124

Special Ability

Long-Range Survey

maps an entire adjacent sector and flags resource anomalies without entering it

Lore

A Pathfinder crew measures success not in kills but in maps. The best of them have charted systems no warship has ever entered — and lived to sell the coordinates.

Tactics

  1. 1

    Use Long-Range Survey to map hostile sectors before any fleet entry — knowing the resource anomaly positions and enemy patrol patterns within a sector saves both ships and time compared to blind exploration.

  2. 2

    Assign Pathfinders to stay two sectors ahead of your expanding frontier at all times; the intelligence they return on unclaimed systems determines where to send your next Colony Ship and which routes to fortify.

  3. 3

    Unlike the Scout Mk.I, the Pathfinder can survive a brief ambush — use this durability to take calculated risks entering partially-charted systems when Long-Range Survey isn't specific enough.

Strengths & Weaknesses

Strengths

  • +Long-Range Survey maps entire adjacent sectors including resource anomalies without ever entering enemy-controlled space, eliminating the risk of losing a scout to an ambush.
  • +Expanded fuel reserves of 220 allow sustained deep-space operations far beyond friendly supply lines without requiring resupply runs.
  • +Hardened sensor suite detects more anomaly types than the Scout Mk.I, including rare exotic anomalies that lighter sensors miss entirely.

Weaknesses

  • Speed of 15 is significantly slower than the Scout Mk.I — the Pathfinder sacrifices sprint speed for endurance, making it less effective at evading direct pursuit.
  • Higher build cost and longer build time than the Scout Mk.I mean losing a Pathfinder to an ambush is a meaningful setback rather than a trivial replacement.
  • Limited attack of 80 and single weapon slot provides token self-defence only — in an actual fight the Pathfinder relies entirely on its armour buffer to survive long enough to jump out.

Recommended Modules

  • long range sensor array
  • expanded fuel cell
  • hardened hull plating

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Related Resources