
miner★★★★★Tier 1
Mining Hauler Mk.I
Faction: universal
Overview
Specialized resource extraction vessel. Mines asteroids and gas clouds between sectors.
Base Stats
600HP
100Shield
200Armor
10Attack
5Speed
2,000Cargo
150Fuel
Weapon Type
Kinetic
Strong vs shields. Weak vs heavy armor. Reliable at any range.
Module Slots
| Weapon Slots | Defense Slots | Utility Slots |
|---|---|---|
| 0 | 2 | 4 |
Special Ability
Deep Mining
extracts 2x resources from anomalies
Lore
The lifeblood of any growing empire. Without miners, fleets cannot be built.
Tactics
- 1
Always deploy Mining Haulers in pairs or with a dedicated escort fighter — their near-zero attack means even the weakest pirate ship will destroy one unprotected.
- 2
Prioritise anomaly sites for Deep Mining assignments; doubling resource extraction from anomalies turns a single Miner Mk.I into your most productive economic unit.
- 3
Station miners in safe sectors or behind alliance defensive lines during early-game expansion — an unguarded miner killed in contested space sets your economy back by a full build cycle.
Strengths & Weaknesses
Strengths
- +Enormous cargo hold of 2,000 units makes each completed mining run worth far more than the investment in the ship itself.
- +Deep Mining ability doubles anomaly yields, making it uniquely efficient at the game's highest-value extraction sites.
- +Decent armour of 200 for a civilian vessel means it can absorb a few stray hits from light raiders before dying.
Weaknesses
- −Speed of 5 is among the slowest in the game — a miner caught in open space by enemy fighters has essentially no escape option.
- −Attack of 10 is functionally zero — this ship cannot contribute to any combat situation and should never be in one.
- −Zero weapon slots mean all module slots must go to defense or utility, leaving no room for offensive customisation.
Recommended Modules
- heavy mining laser
- cargo hold expander
- emergency shield cell
