
Ironclad Corvette
Faction: terran federation
Overview
The Ironclad Corvette is the Federation's workhorse patrol vessel — a step up from scout frigates, capable of holding a sector patrol route alone or anchoring the centre of a small defensive screen. Its balanced loadout of hull armour, dual cannons, and a modest cargo bay makes it the most versatile early-mid tier hull in Federation service. The crew of three can run 72-hour patrol cycles without resupply.
Base Stats
Weapons
- Dual Kinetic Cannon x2
- Missile Rack x1
Module Slots
- Weapon Slot x2
- Armour Slot
- Engine Slot
- Utility Slot
Lore
No fancy stealth plating, no experimental drives — just reinforced hull, reliable guns, and a crew that knows what they are doing. That is the Ironclad philosophy, and it has worked for two hundred years.
Tactics
- 1
Station the Ironclad on patrol routes between your resource nodes — its endurance means it can hold a lane for 72 hours without resupply.
- 2
In fleet engagements, position the Ironclad as a centre anchor: its armour absorbs fire while your faster ships flank the enemy.
- 3
Use its missile rack for anti-fighter work; the dual kinetic cannons are best saved for corvette-on-corvette engagements.
Strengths & Weaknesses
Strengths
- +Exceptional durability for its tier — triple-redundant armour shrugs off light weapons that would cripple other Tier 2 hulls.
- +Balanced loadout handles both combat and patrol roles without requiring costly module swaps.
- +Low crew requirement of three makes it one of the cheapest vessels to crew and sustain.
Weaknesses
- −Below-average speed limits its ability to pursue or disengage; fast interceptors can dictate the terms of engagement.
- −Modest cargo hold makes it a poor choice for trade or resource-running missions.
- −Outgunned by dedicated assault ships at the same tier — it survives longer, but doesn't hit as hard.
Recommended Modules
- reinforced bulkhead
- missile guidance upgrade
- damage control system