shipbuilding Tech Comparison
Carrier Operations vs Void Interceptor Doctrine III
Comparing the Carrier Operations (Tier 3) and Void Interceptor Doctrine III (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Carrier Operations | Void Interceptor Doctrine III |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 32 | 6▼ |
| metal cost | 85,000 | 6,000▼ |
| crystal cost | 42,000 | 3,600▼ |
| antimatter cost | 350▼ | — |
| Effect | enables carrier class: true; +2 carried squadron slots | unlock ship: void-reaper |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Carrier Operations
Flight-deck engineering and launch-catapult systems unlock the Carrier hull class and its embarked strike wings.
Unlocks buildings: carrier flight deck
Unlocks ships: dawn carrier, phoenix carrier
Requires: shipbuilding 3, drone warfare 1
Void Interceptor Doctrine III
Unlocks construction of the void-reaper (fighter class).
Unlocks ships: void reaper
Which Should You Research First?
Both sit at the same tier. The Void Interceptor Doctrine III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.