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shipbuilding Tech Comparison

Heavy Cruiser Armour III vs Self-Repairing Hulls

Comparing the Heavy Cruiser Armour III (Tier 3) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeHeavy Cruiser Armour IIISelf-Repairing Hulls
TierT3T3
Research time618
metal cost6,00035,000
crystal cost3,60018,000
Effectunlock ship: iron-fortress+2% out of combat repair per min

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Heavy Cruiser Armour III

Unlocks construction of the iron-fortress (cruiser class).

Unlocks ships: iron fortress

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Which Should You Research First?

Both sit at the same tier. The Heavy Cruiser Armour III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Heavy Cruiser Armour III details →Self-Repairing Hulls details →

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