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energy Tech Comparison

Dark Matter Tap vs Zero-Point Modules

Comparing the Dark Matter Tap (Tier 3) and Zero-Point Modules (Tier 3), both energy technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeDark Matter TapZero-Point Modules
TierT3T3
Research time2418
metal cost50,00035,000
crystal cost25,00018,000
dark matter cost1,000500
Effectremoves energy cap: true+5000 flat energy per planet

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Dark Matter Tap

Harnesses dark matter for unlimited energy. Removes energy caps.

Unlocks buildings: dark matter reactor

Requires: energy 2

Zero-Point Modules

Extract vacuum energy at the quantum scale. Adds flat +5000 energy per planet.

Unlocks buildings: zpm array

Requires: energy 2

Which Should You Research First?

Both sit at the same tier. The Zero-Point Modules is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Dark Matter Tap details →Zero-Point Modules details →

More energy comparisons