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espionage Tech Comparison

Dark Zone Infiltration vs Double Agents

Comparing the Dark Zone Infiltration (Tier 4) and Double Agents (Tier 3), both espionage technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeDark Zone InfiltrationDouble Agents
TierT4T3
Research time2416
metal cost60,00025,000
crystal cost34,00012,000
dark matter cost900
Effect+50% dark zone survival; +30% passive scan range; +25% detection evadeunlocks double agent: true

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Dark Zone Infiltration

Hardened scout doctrine for operating inside dark zones and nebula interference, combining signal-masking with passive deep-scan filters. Unlocks the Umbra Scout.

Unlocks ships: umbra scout

Requires: espionage 6, void phase lattice iii

Double Agents

Turn captured enemy spies into double agents feeding false intelligence.

Requires: espionage 2, espionage 4

Which Should You Research First?

The Double Agents is the lower-tier prerequisite step and typically comes first in the espionage branch, opening the path toward Dark Zone Infiltration.

Dark Zone Infiltration details →Double Agents details →

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