colonization Tech Comparison
Deep Space Colonisation vs Hostile World Adaptation
Comparing the Deep Space Colonisation (Tier 3) and Hostile World Adaptation (Tier 3), both colonization technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Deep Space Colonisation | Hostile World Adaptation |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 40 | 30▼ |
| metal cost | 80,000 | 50,000▼ |
| crystal cost | 40,000 | 25,000▼ |
| gas cost | 10,000 | 8,000▼ |
| antimatter cost | 300▼ | — |
| Effect | colonize outer ring: true; +50% colony ship range | +3 colonize tier |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Deep Space Colonisation
Long-range colony ships with self-sufficient life support colonise systems beyond the outer ring.
Unlocks buildings: deep space colony hub
Unlocks ships: colony ship mk3
Requires: colonization 8, propulsion 5
Hostile World Adaptation
Life support domes allow thriving colonies on toxic and irradiated worlds.
Unlocks buildings: life support dome
Requires: colonization 2
Which Should You Research First?
Both sit at the same tier. The Hostile World Adaptation is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.