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shipbuilding Tech Comparison

Armed Merchant Cruiser III vs Self-Repairing Hulls

Comparing the Armed Merchant Cruiser III (Tier 3) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.

Research Comparison

AttributeArmed Merchant Cruiser IIISelf-Repairing Hulls
TierT3T3
Research time618
metal cost6,00035,000
crystal cost3,60018,000
Effectunlock ship: merchant-galleon+2% out of combat repair per min

▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.

Armed Merchant Cruiser III

Unlocks construction of the merchant-galleon (cruiser class).

Unlocks ships: merchant galleon

Self-Repairing Hulls

Nanite-laced hull plating repairs 2% of max HP per minute outside combat.

Requires: shipbuilding 2

Which Should You Research First?

Both sit at the same tier. The Armed Merchant Cruiser III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.

Armed Merchant Cruiser III details →Self-Repairing Hulls details →

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