shipbuilding Tech Comparison
Armed Merchant Cruiser III vs Self-Repairing Hulls
Comparing the Armed Merchant Cruiser III (Tier 3) and Self-Repairing Hulls (Tier 3), both shipbuilding technologies in Starforge MMO. Use this to decide which to queue first when your research lab can only run one project at a time.
Research Comparison
| Attribute | Armed Merchant Cruiser III | Self-Repairing Hulls |
|---|---|---|
| Tier | T3 | T3 |
| Research time | 6▼ | 18 |
| metal cost | 6,000▼ | 35,000 |
| crystal cost | 3,600▼ | 18,000 |
| Effect | unlock ship: merchant-galleon | +2% out of combat repair per min |
▼ marks the lower resource / time cost. Cheaper isn't always better — weigh it against the effect each tech unlocks.
Armed Merchant Cruiser III
Unlocks construction of the merchant-galleon (cruiser class).
Unlocks ships: merchant galleon
Self-Repairing Hulls
Nanite-laced hull plating repairs 2% of max HP per minute outside combat.
Requires: shipbuilding 2
Which Should You Research First?
Both sit at the same tier. The Armed Merchant Cruiser III is the cheaper project, so it's the safer early pick if your economy is tight; otherwise prioritise whichever effect supports your current strategy.