- Type
- Ancient
- Aggression
- Defensive
- Fleet Power
- 250,000
- Expansion Rate
- Static (holds territory)
- Diplomacy
- Cannot be allied
Automated defense systems of the long-dead Precursor civilization, the Remnants are not truly alive — they are programmed echoes, hull-scorched warships executing patrol subroutines written before recorded history began. No living faction has translated the full Precursor command language, and attempts to do so have drawn attention from guardian-class dreadnoughts that should, by any engineering logic, have gone dark millennia ago.
The Remnants do not expand, negotiate, or retreat. They hold the sectors their creators seeded and will annihilate any fleet that crosses the patrol threshold — not out of malice, but because that is what the original code demands. The most dangerous known units are the Warden-class Sentinels, kilometre-long vessels whose weapon systems pre-date every living faction's metallurgical knowledge.
A handful of commanders have successfully completed a tribute protocol — transmitting an encoded artifact sequence that convinces a local Remnant patrol to stand down temporarily. The knowledge required to perform this handshake is itself a rare commodity, traded in the deepest markets at prices that reflect its value.
Territory
- Deep Void
- Ancient Sectors
Notable Drops
- Ancient Core
- Mythic Trophies
- Precursor Schematics