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    <title>Starforge MMO Patch Notes</title>
    <link>https://starforgemmo.com/changelog</link>
    <description>Official Starforge MMO patch notes — balance changes, new content, bug fixes, security and accessibility updates for every release.</description>
    <language>en-gb</language>
    <lastBuildDate>Sat, 20 Jun 2026 00:00:00 GMT</lastBuildDate>
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      <title>Patch 0.9.5-beta — Cargo Insurance, Galaxy Day &amp; Security Hardening</title>
      <link>https://starforgemmo.com/changelog/0.9.5-beta</link>
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      <description>The 0.9.5-beta release introduces the Cargo Insurance system for trade fleets, the server-wide Galaxy Day event, five new sector anomalies, and a major security pass that closes an SQL injection vector and hardens every API response with CSP, HSTS, and Permissions-Policy headers.

• HP calculation in combat now uses pre-damage HP values, so over-killing can no longer eliminate more ships than the dealt damage warranted.
• Cargo Insurance: purchase Basic (30% coverage) or Full (80% coverage) before a trade fleet departs, then file a claim if it is destroyed en route.
• Fixed a critical Next.js build failure caused by an incompatible unoptimized:false config under output:export.
• Closed an SQL injection vector in the monetization metrics service; all queries are now parameterised.</description>
      <pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate>
      <category>Feature</category>
      <category>Content</category>
      <category>Security</category>
      <category>Bug Fix</category>
      <category>Accessibility</category>
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    <item>
      <title>Patch 0.9.4-beta — Diplomacy, Territory Wars &amp; Battle Replays</title>
      <link>https://starforgemmo.com/changelog/0.9.4-beta</link>
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      <description>The 0.9.4-beta release ships the full alliance Diplomacy engine, structured weekly Territory Wars, and a timestamped Battle Replay Viewer. A combat seed desync that caused replays to diverge from live battles is fixed, and replay files are now GZIP-compressed for a ~65% size reduction.

• Sector influence now decays over time for uncontested sectors, forcing active defence rather than passive holding.
• DiplomacyService: propose, accept, reject, and expire non-aggression pacts and trade agreements, with reputation impact on breach.
• Fixed a battle outcome desync where the combat seed was not persisted between calculation and replay serialisation, causing replays to show different results than the live battle.</description>
      <pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate>
      <category>Feature</category>
      <category>arena</category>
      <category>Bug Fix</category>
      <category>Performance</category>
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      <title>Patch 0.12.0 — Content Expansion — Commanders, Hulls &amp; Crafting</title>
      <link>https://starforgemmo.com/changelog/0.12.0</link>
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      <description>Phase 12 is the largest content drop to date: commanders expand to sixteen with a full role system, five new high-tier hulls join the fleet, the component-crafting chain adds seven intermediate resources, and blueprints triple from fifteen to forty-five with tier-upgrade paths and legendary boss drops.

• Tier V modules are now flagged as max-tier; all 54 non-max modules gained an explicit upgrade_path with cost and build time.
• Commanders expanded to 16 with a role system (admiral, engineer, scientist, trader, scout, miner) and acquisition methods.
• Resolved 142 data-reference errors flagged by validate-data.js (now reporting zero), including 17 blueprint result references and all ship faction/unlockTech references.</description>
      <pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate>
      <category>Content</category>
      <category>Feature</category>
      <category>skills</category>
      <category>artifacts</category>
      <category>Performance</category>
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